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GG03 Waterloo Epic (18 June 1815)

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 53 %
Record a victory for BOTTOM ARMY  47 %
Total plays 15 - Last reported by GG on 2019-04-16 03:25:54

Historical Background
Napoleon retained his strategic brilliance, placing his army squarely between the Prussian and Anglo-Allied armies on June 16th. His tactical genius was fading. He allowed an entire corps to countermarch aimlessly on the 16th, deny him the opportunity for a decisive victory either at Ligny or Quatre Bras. Instead, at the end of the day the beaten Prussians escaped at Ligny and Wellington still held the crossroads at Quatre Bras. On the 17th Napoleon turned his main strength towards the British, after detaching Grouchy with two corps to pursue the retreating Prussians and prevent them from uniting with Wellington. A massive storm drenched the area on the 17th as Napoleon advanced upon the Anglo-Allied army that was deploying for battle in front of Mount Saint Jean. The 18th dawned clear, but the rain-soaked ground still made maneuvering cavalry and artillery difficult, so Napoleon delayed the start of the battle, waiting for the ground to dry. Wellington fielded an Anglo-Allied army of 50,000 infantry, 11,000 cavalry and 150 guns. In front of his line, there were three strong positions; the château of Hougoumont, the hamlet of Papelotte and the farmhouse and orchards of La Haye Sainte. Many of his veteran regiments from Spain had been sent to Canada and the United States to fight the Americans. Napoleon’s army consisted of 48,000 infantry, 14,000 cavalry and 250 guns. Many of these troops were veterans of at least one campaign. It was about 11AM before Napoleon gave battle with artillery salvoes and ordered the initial assault against Hougoumont. The battle of Waterloo is well documented, and rather than skim through the account, it is recommended that players take advantage of the numerous sources available and enjoy reading about this epic struggle between two of the greatest commanders in history.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

 

Battle Notes


Allied Army *
Commander: Wellington
5 Command Cards then 6 after the arrival of the Prussians (draw 2).
3 Tactician Cards then draw one more after the arrival of the Prussians.
* The brown units represent the Nassau, Brunswick, Hanover and Dutch units. Use the brown blocks and apply all Portuguese rules for those Allied troops with one exception: The brown LN retreats 2 hexes for each flag.

 


French Army
Commander :Napoleon
6 Command Cards
4 Tactician Cards
Move First

  


Victory
15 Banners


Special Rules

• Hougoumont, La Haye Sainte and Papelotte (with blue border) are each one Temporary Victory Banners Turn Start for the French player.
• Prussian Reinforcements: The Allies player rolls 1 dice at start of each of his turn. If no FLAG symbol, the timeline for the Prussian arrival increases by 1. When the timeline reach 9, the Prussian reinforcements arrives.
The Prussians are: 3x LN, 2x RI, 2x LT, 1x GR, 2x LC, 1x HC, 1x LNCR, 1x HA plus 3 Leaders (Bülow, Ziethen, Blücher) and 3 Iron Will Markers. The Allies player must setup the Prussians units and Leaders (attached) in any of the grey marked hexes. If not enough room or by choice, the extra units are lost. The Prussians can then be ordered immediately using command cards.

 

Tags: Banners: 15, Army: Allies, Army: French, Unofficial, Special Rule: Epic

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Hawkmoon's Avatar
Hawkmoon replied the topic: #5773 2 days 8 hours ago
It rolls !!!
GG's Avatar
GG replied the topic: #5771 4 days 11 hours ago
TY very much for appreciating!

Warning: I'm currently making the last adjustments on this scenario and the very last are from today (GG03 updated here).
Check those extracts:

Allied Army *
Commander: Wellington
5 Command Cards then 6 after the arrival of the Prussians (draw 2).
3 Tactician Cards then draw one more after the arrival of the Prussians.

* The brown units represent the Nassau, Brunswick, Hanover and Dutch units. Use the brown blocks and apply all Portuguese rules for those Allied troops with one exception: The brown LN retreats 2 hexes for each flag.
...
French Army
Commander :Napoleon
6 Command Cards
4 Tactician Cards
Move First
...
• Prussian Reinforcements: The Allies player rolls 1 dice at start of each of his turn. If no FLAG symbol, the timeline for the Prussian arrival increases by 1. When the timeline reach 9: The Prussian reinforcements arrive.
The Prussians are: 3x LN, 2x RI, 2x LT, 1x GR, 2x LC, 1x HC, 1x LNCR, 1x HA plus 3 Leaders (Bülow, Ziethen, Blücher) and 3 Iron Will Markers. The Allies player must setup the Prussians units and Leaders (attached) in any of the grey marked hexes. If not enough room or by choice, the extra units are lost. The Prussians can then be ordered immediately using command cards.
Hawkmoon's Avatar
Hawkmoon replied the topic: #5769 5 days 11 hours ago
This scenario will be played next saturday afternoon (April the 27th) at the "Festival des Jeux de l'Esprit" in Le Mans. Thanks once again Guillaume for your implication !
GG's Avatar
GG replied the topic: #5764 1 week 10 hours ago
To be said: I updated some special rules of this GG03 (same thing for GG01 and GG02) - But they are NOT updated on Vassal - TY for support - GG
GG's Avatar
GG replied the topic: #5758 1 week 3 days ago
Hello Hawkmoon!

OK so the two farms are fortified!
About the total number of tiles: Sorry couldn't find the way to have it automaticaly (I'm very zero in computers) and really no time to count them all. But ready to answer you if any doubt on a specific tile!
Alessandro gave me the tools to update the notes of our own scenarios (witch I already did for GG01 Austerlitz) but I'm not sure who can change the notes on our VASSAL house scenarios?

Regards - GG
GG's Avatar
GG replied the topic: #5730 1 month 2 days ago
Hello guys!
Sorry for my late answer - Crazy life and rarely here!
Yes they are definitively Walled Farms! TY guys to appreciate!
I only did create 4 (very humble) scenarios. The GG01 and GG02 are standard maps and the GG03 and GG04 are Epic.
To be said: My two Epic scenarios had been created and tested with our (strange) way of playing: 2vs2 with 6 SECTIONS on the map (3 for each player) and each player of the same team playing simultaneously with their own hand as if they were playing a standard battle! That's why I didn't make much publicity on them because I'm not sure they have the same balance when played with the official Epic rules and decks. Mostly for my (beloved) GG04 Epic Berezina were the official 3 sections rules may change the way to evacuate the French troops.

You all can contact me here: This email address is being protected from spambots. You need JavaScript enabled to view it. - This game is great - Let's enjoy it! Best regards Generals!
Capitaine Guillaume Gleize des Chasseurs à Cheval de la Garde Impériale
proyce's Avatar
proyce replied the topic: #5727 1 month 4 days ago
Hi Hawk, I can't answer for Guillaume, but I play this scenario with both Hougoumont and La Haye Sainte as walled farms.
Hawkmoon's Avatar
Hawkmoon replied the topic: #5725 1 month 5 days ago
Hi Guillaume,
Can you tell us if Hougoumont & La Haye Sainte are walled farms ?
Can we have a complete description of the terrain tiles used in this scenario ?
Can you do the same for your other Berezina Epic scenario, please ?
Thanks a lot !

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Courage is like love: it must have hope for nourishment.~Napoleon