MD14 - Waterloo - "La Grande Battle" (18 June 1815)
MD14 - Waterloo "La Grande Battle" - 18 June 1815
Napoleon retained his strategic brilliance, placing his army squarely between the Prussian and Anglo-Allied armies on June 16th. His tactical genius was fading. He allowed an entire corps to countermarch aimlessly on the 16th, deny him the opportunity for a decisive victory either at Ligny or Quatre Bras. Instead, at the end of the day the beaten Prussians escaped at Ligny and Wellington still held the crossroads at Quatre Bras. On the 17th Napoleon turned his main strength towards the British, after detaching Grouchy with two corps to pursue the retreating Prussians and prevent them from uniting with Wellington. A massive storm drenched the area on the 17th as Napoleon advanced upon the Anglo-Allied army that was deploying for battle in front of Mount Saint Jean. The 18th dawned clear, but the rain-soaked ground still made maneuvering cavalry and artillery difficult, so Napoleon delayed the start of the battle, waiting for the ground to dry. Wellington fielded an Anglo-Allied army of 50,000 infantry, 11,000 cavalry and 150 guns. In front of his line, there were three strong positions; the château of Hougoumont, the hamlet of Papelotte and the farmhouse and orchards of La Haye Sainte. Many of his veteran regiments from Spain had been sent to Canada and the United States to fight the Americans. Napoleon’s army consisted of 48,000 infantry, 14,000 cavalry and 250 guns. Many of these troops were veterans of at least one campaign. It was about 11AM before Napoleon gave battle with artillery salvoes and ordered the initial assault against Hougoumont. The battle of Waterloo is well documented, and rather than skim through the account, it is recommended that players take advantage of the numerous sources available and enjoy reading about this epic struggle between two of the greatest commanders in history.
The stage is set. The battle lines are drawn and you are in command. Can you change history?
• Commander: Wellington
• 6 Command Cards
Allies Corps Commanders
Right Center Left
Command 3 3 2
Tactician 3 2 2
• Commander: Napoleon
• 6 Command Cards
• Move first
French Corps Commanders
Right Center Left
Command 2 3 2
Tactician 2 3 2
• Hougoumont, La Haye Sainte, Papelotte (with blue border) are Temporary Victory Banner Objective Hexes (at turn start) for the French player (Temporary Victory Banner Turn Start)
• The river is fordable
• Prussian Reinforcements:
The Allies player rolls 2 dice at start of each of his turn.
For each INF symbol, the timeline for the Prussian arrival, increase by 1. If the timeline reach 8, the prussian reinforcements arrive.
The Prussian Force consists of 3x LN, 2x MI, 2x RI, 1x LT, 3x LC and one LDR (Blücher) and 2 Iron Will Marker.
The Allies player must setup all units and Blücher (he may attached to any unit, or setup alone in a hex) in any of the white marked hexes of the french right flank (in adjacend hexes, if all possible marked hexes are occupied by enemy troops). All Prussians, which will ordered after this setup because of a played command card, may move and/or battle normal. Note, that the marked hexes count as first hex of movement.
NOTE (official since Austrian Expansion):
A Walled Farm terrain tile hex effect has been updated in meantime to allow a unit on a Walled Farm hex to ignore one flag. It is suggested that players replace Hougomont and La Haye Sainte town tiles, in the Waterloo scenario, with Walled Farm tiles and use the updated effect. Papelotte should be also used as fortified farm too!
Tags: Banners: 16, Army: Allies, Army: British, Army: French, Army: Prussian, Special Rule: Reinforcements, Special Rule: Iron Will, Special Rule: Temporary VB (Turn Start), Unofficial, Special Rule: "La Grande Battle"
But if you have (dependent of the cards, dice and luck) final the results, 2 banners are to much,
you would say "Are 1 banner not enough?"
You can also try, only to remove the "Turn start" condition from the 3 objective banners, so the french would get the banner immediately.
there are different sources
1) none costs material from
2) professional paper soldiers
3) another professional paper soldiers (and buildings)
4) and some cartoon style miniatures
However, they were written for the 70 card deck, and to use the 90 card deck and Tactics cards would require some revision.
Given that the official EPIC rules are now on the horizon, it would be better in my view to wait for their release rather than have multiple EPIC variants.
So I would add;
"Prussian units retreat towards the French Right corner (i.e. their retreat hexes are shifted 2 hexes clockwise for Allied units)."
And if the the prussian reinforcements, which could not placed in the termed hexes (because of french units),
may be placed to any adjacent hex.
I have some questions:
- When playing 2vs2, 3vs3 or 4vs4, how many infantry in square tracks should be used? We have played with one for each player but it seems that what would make most sense is to have one on each section (left, centre, right) of the game? As this tracks do not exist in Ancients, I don't know.
- When the prussians arrive, if some of their starting hexes are occupied by French units, are they still deployed if there is no room for them? I'm really curious about this one.
Thanks and looking forward to more epic scenarios, notably involving allied armies like austro-russians.
"add" option, then the extension should be installed right.
Your Folder should look similar this example
the Extension Folder must be in same Folder as the epic main module and must
named exact like the main module with the supplementary "_ext"
Hope this helps
is not in a folder location
I know you have checked this, but what else can the error message mean?
Maybe check the spelling of the folder name, that has tripped me up before.
Commands & Colors Epic Napoleonics version 1.21
- Extension Fansscenariosepic v1.21 loaded
- This game was saved with extension 'fansscenariosepic' loaded. You do not have this extension loaded. Place the file into the 'C:\Users\nekengren\Documents\Vassal\CCN\CCNapoEpic1.2_ext' folder to load it
My regular Napoleonics extension works fine so I think I understand the config needed here.
I plan on running this at an upcoming convention with my poker chip miniatures.
but as you can see here, i have a special selfmade command deck in meantime