ancients  battlecry  napoleonics  samuraibattles  thegreatwar Support Us 

EA02 Castricum (6 October 1799)

1 1 1 1 1 1 1 1 1 1 Rating 0.00 (0 Votes)
 50 %
Record a victory for BOTTOM ARMY  50 %
Total plays 6 - Last reported by rosepip on 2016-01-18 10:52:45

Castricum - 6 October 1799

Historical Background
The Battle of Castricum (or Egmont October 6, 1799) saw a Franco-Dutch force defeat an Anglo-Russian force near Castricum, Netherlands. The battle was fought during the War of the Second Coalition.
An Anglo-Russian force of 32,000 men landed in North Holland on August 27, 1799. Following a series of battles at Bergen on September 19 and Alkmaar on October 2, they faced the French and Dutch armies at Castricum on October 6, for the last battlefield act.
French General Brune had divided his left wing into three divisions: Gouvion near Wijk aan Zee in the dunes; to his right Boudet around Castricum; and the 2nd Batavian division, still commanded by Bonhomme, around Uitgeest.
On the morning of October 6 these were attacked by three columns: Abercromby along the beach, the Anglo-Russians of Essen in the middle and Dundas on the left.
The early success tempted the Anglo-Russians to attack Castricum in force and the village was tenaciously defended. The village changed hands several times that day as Brune had Boudet bring up reinforcements. The fighting attracted reinforcements from the columns of Dundas and Abercromby, the latter personally bringing up his reserve-brigade to attack Castricum late in the afternoon
All this time the French of general Gouvion and the British column of Abercromby had been fighting a separate battle near the beach and in the dunes.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 11
River 7
RiverBend 1
RiverBendBridge 1
RiverBridge 1
RiverFord 3
SandQuarry 10
Town 4

 

Battle Notes

British Army
• Commander : Sir Ralph Abercromby
• 6 Command Cards
• Move First

Line Infantry Grenadier Infantry Guard Grenadier Infantry Light Cavalry Foot Artillery Horse Artillery Leader
6 1 1 3 2 1 3

French Army
• Commander : General Guillaume Brune
• 6 Command Cards

Line Infantry Light Cavalry Horse Artillery Leader   Line Infantry Light Cavalry Foot Artillery
5 2 1 3   2 2 2

 

Victory
6 Banners

Special Rules
• No artillery unit can fire beyond four hexes. So range is 1-4 hexes for full-blocks units. It is unchanged for oneblock artilleries.

• Dutch troops (orange) utilize the Portuguese units and rules.

• All Light Cavalry units have three blocks each.

• The French start with one flag for the seizing of Castricum village. This flag changes possession every time a player (his units) occupies the “flag” hex.

• The channel (Zee Kanaal) can be crossed only at fords or bridges.

• Dunes (sand quarries tiles) do not stop infantry movement (only cavalry). They are impassable for guns and horse artillery.

 

Tags: Banners: 6, Army: British, Army: French, Unofficial, Special Rule: Dutch units

Print Email

Log in to comment


oli70's Avatar
oli70 replied the topic: #3027 2 years 1 month ago
Thank you very much!
Mark-McG's Avatar
Mark-McG replied the topic: #3026 2 years 1 month ago
MacDonald is a pretty common name, example the hamburger chain.

Colonel MacDonald was a commander of the reserve in Abercrombie's column in the Netherlands

Marshall MacDonald was a French born Scot emigre.
en.wikipedia.org/wiki/Jacques_MacDonald

The MacDonald clan is one of the largest Highland clans, formerly Lords of the Isles ( the Scottish Hebrides and a separate kingdom in the Middle Ages).
en.wikipedia.org/wiki/Clan_Donald
oli70's Avatar
oli70 replied the topic: #3025 2 years 1 month ago
But MacDonald is a french Genral, or not ??
Why is in the Britain Team ?
alvinczy's Avatar
alvinczy replied the topic: #458 6 years 7 months ago
Only the bottom hex with the flag
Bayernkini's Avatar
Bayernkini replied the topic: #407 6 years 8 months ago

The French start with one flag for the seizing of Castricum village. This flag changes possession every time a player (his units) occupies the “flag” hex.


Get the player the VP, if he occupy any of the 2 town hexes or only if he occupy
the bottom town hex with marker?

Random Quote

In war, as in politics, no evil - even if it is permissible under the rules - is excusable unless it is absolutely necessary. Everything beyond that is a crime.~Napoleon