Total Plays: 2
Top Army
(50%)
Avg VP: 15.5
Bottom Army
(50%)
Avg VP: 11.5

Historical Background
Sir Arthur Wellesley crossed into Spain and on July 20th and joined Cuesta's beaten Spanish Army to oppose the French. On the night of 27th July, the British and Spanish were deployed in front of Talavera. Victor's approaching French army was also reinforced by Sebastiani's division and cavalry under King Jerome Bonaparte.
Victor decided to assault the Cerro de Medellin without delay. Ruffin's division made two unsupported assaults on the British positions atop the Cerro de Medellin and suffered heavy losses. By mid-morning the French commanders met and decided to launch concentric attacks. Victor shifted Ruffin's battered division to the right and Sebastiani's fresh division filled the gap.
The plan was for Sebastiani's division to attack first and then for Leval's division to attack second. As luck would have it, however, Leval's troops found their way through the trees first, and the French columns emerged disorganized onto the open ground directly in front of the Spanish batteries. The French regiments still made some progress, but finally broke. While Leval attacked, Sebastiani's non-French division emerged and formed for its attack. The division fought valiantly and the Poles even managed to capture
a battery, but all were driven out by a British counterattack. The French then fell back to their starting positions.
On the French far left, Milhaud's cavalry recognized the strength of the Spanish position in and around Talavera and were content to just skirmish with the Spaniards. Wellington maintained his position through the night. Only when he learned of Soult's movement to cut his line of communication did he pull back. The French claimed victory, even though all of their attacks failed.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

Battle Notes

Allies Army
* Commander: Wellington (Iconic)
* British player prior to the battle may redeploy one or more units up to a maximum of four hexes total from their starting positions.
* 6 Command Cards

Allies Corps Commanders Right Center Left
Command 2 3 3
Tactician 2 4 4
Guerilla 0 0 0

 

French Army
• Commander: Joseph / Victor
• 5 Command Cards
• Move First

French Corps Commanders Left Center Right
Command 3 3 3
Tactician 3 3 3

 

Victory
17 Banners

Special Rules
* The French gain 1 Temporary Victory Banner at the start of the turn for each Cerro De Medellin hill hex occupied.
* The French gain 2 Temporary Victory Banners at the start of the turn if enemy units do not occupy both redoubt hexes.
* The French gain 1 Temporary Victory Banner at the start of the turn for each building hex occupied.
* The Allies gain 1 Temporary Victory Banner at the start of the turn if no French units occupy any Cerro De Medellin hill hexes. The Allies start with 1 Victory Banner.
* The Allies gain 1 Temporary Victory Banner at the start of the turn if no French units occupy any town hexes in Talavera. The Allies start with 1 Victory Banner.
* The Portina Brook will stop movement, but does not have any battle restrictions.
* Infantry battle at -1 die up and hill to hill, when on the rough hill hexes of Sierra De Segurilla. Cavalry battle up, down and hill to hill at -2 dice. Editor note: The rough hills do not affect movement.
* The Spanish Guerrilla Action rule is in effect. The Allies do not start with any Guerrilla counters.

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