Historical Background
Although Sir John Moore had orders to assist the Spanish army in 1808, he soon realized the Spanish were defeated and ordered a retreat to evacuate his forces. He managed to stay ahead of the pursuing French, but was forced to turn back and give battle in the port of La Coruña when his transport ships were delayed.
By dawn on January 16, Moore had established a series of defensive lines, the key position being the small village of Elvina.
The French were positioned on the opposite heights. Napoleon had returned to France when it became clear he would not capture Moore, and Soult was now in command. His plan was to advance against the British infantry on the left and center with the bulk of his army, while Mermet's infantry division attacked Elvina.
Mermet's infantry fought tenaciously for Elvina.
The village changed hands several times in fierce fighting before the French infantry was repelled.
Moore remained in the area to direct the battle and was struck by a cannonball, falling mortally wounded. Further west, the French cavalry was hampered by the rugged terrain and was eventually repelled. Nightfall brought the fighting to an end, and the British were able to evacuate their troops.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

Battle Notes
British Army
• Commander: Gral Moore
• 5 Command Cards
• 4 Tactician Cards
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French Army
• Commander: Gral. Soult
• 5 Command Cards
• 5 Tactician Cards
• Move First
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Victory
12 Banners
Special Rules
• The cities of Elviña and Piedralonga grant 1 VP each to the side that possesses them at the start of their turn. The English side has 2 VP at the start of the game.
• Sudden Death. If a French unit occupies the hexagon of the city of La Coruña at the beginning of the French player's turn, the French player wins immediately.
• All streams are fordable.
The compartmentalized terrain and the impossibility of cavalry charges forced them to fight dismounted.
Their marksmanship and rifle range were inferior to those of infantry units.
Rules for Cavalry.
• The "Cavalry Charge" and "Cavalry Leader" cards do not grant a combat bonus. Remove from the deck.
The "Cavalry Advance" card can only be used in the first phase of movement.
• Movement: No change.
• Morale: No change.
• Melee: Number of blocks minus 1.
• Firing while stationary: Number of blocks minus 1.
• Firing after movement: Half the number of blocks, rounded down.
• Cavalry does not perform a Cavalry Advance after an attack, nor does it have a second melee attack.
• Terrain limitations apply the same as to infantry units.
• English infantry units cannot form a square when attacked by cavalry.
• When attacking a cavalry unit, ranged infantry symbols are considered hits. In melee, infantry symbols and sabers are considered hits.