JH01 Las Eras (15 June 1808)
Las Eras - 15 June 1808
After the events that followed the uprising in Madrid on May 2nd, many Spanish cities revolted against the French occupation.
Saragossa was a key location to mantain communications with the north-east and keep the troops in Catalonia supplied.
Hence, the French sent a force under general Lefebvre-Desnouettes to regain control there. Lefebvre's army was composed of 5000 infantry, 3 squadrons of cavalry, and 6 cannon. Among the cavalry were the famed Polish lancers from the Vistula regiment.
By the time this French force arrived, the small Spanish garrison had been bolstered by more than 10000 voluntaries, most of them citizens of Saragossa. José de Palafox, Captain-general of Aragón, had managed to raise a force of more than 5000 troops, with only about 300 cavalry and a few gunners, and tried to stop the French before they reached the city, but was defeated and forced to retreat with what remained of his force. In an action that would be the origin of heavy debate, he would abandon Saragossa upon arrival of the French, leaving Vicente Bustamante in charge. Lefebvre reached Saragossa on 15 June 1808, and immediately assaulted the city expecting the Spanish would collapse quickly.
Some French units, most famously the Polish lancers, managed to break the Spanish line and move into the city, where they were cornered and annihilated by the population. French assaults against the western walls of the city were also repulsed.
The stage is set. The battle lines are drawn and you are in command. Can you change history?
4 Command Cards
(Optional) 2 Tactics Cards
5 Command Cards
(Optional) 4 Tactics Cards
-Spanish Guerrilla Action rule is not in effect.
-The Pilar Basillica (red) grants the French a sudden death victory if they hold it at the beginning of their turn.
-The spaces in yellow are each worth one temporary victory banner for the French (Temporary Victory Banner)
-The Ebro river is not fordable. The Huerva river is fordable, and the ford has no movement restrictions.
If you want, we can test any other setup also online on Vassal, an i am playing Spanish, maybe then you see what i meant, that the spanish setup is a big advantage
The thing is, in this battle the militia ase supposed to represent massed volunteers, more than 10000 versus de 5000 strong French army. This does make it kind of un-winnable for the French (and maybe more historical because of that).
I have playtested vs myself a few times, and the French do run out of options as soon as they take significant losses. I think the answer would be to remove about seven of the Spanish MI, but what I wanted was for the town hexes to feel terribly inhospitable for the French player (in reality there was vicious combat in the streets, with people attacking and throwing all kinds of objects at the French from windows etc). This effect could be represented by making the French roll one die to see if they take a hit (XSW wouldn't count, but flags maybe should). I guess what I'm getting at is, in a nutshell, trying to reproduce urban (assymetrical) warfare in CCN.
As for the composition of the French force, it is intendedly not ideal for a city fight (only one ART but many CAV) because of historical circumstances.
If you think the above idea could fix the issues and the scenario is worth it, I will gladly patch it up and upload it here
Thanks for the input!
We don´t see any usefull tactical movements of French side.
The French are nearly outnumbered 100% of Units. Sure, the spanish have most weak MI, but this weakness is more than balanced because of the numbers of towns and other cover Terrain.
And if the French loose their only one ART, they can only Charge and loose
Maybe 5-6 less spanish Units and 7-8 less spanish cover terrain would help.
Or Keep the spanish number of Units and remove about 50% of the spanish cover Terrain.
To all Vassal Scenario Desgingers:
Setup the game as "Observer" and rejoin 3-4 times from observer to observer again, before you save the setup final.
So the file can be used correct to play online