MM15 Epic Smolensk (17 August 1812)


MM15 Epic Smolensk (17 August 1812)
Historical Background
The Battle of Smolensk was the first major battle of the French invasion of Russia. It took place on 16–18 August 1812 and involved 45,000–50,000 men and 84 guns of the Grande Armée under Emperor Napoleon I against 30,000–35,000 Russian troops and 108 guns under General Barclay de Tolly. Napoleon attacked Smolensk, occupied by Prince Pyotr Bagration's Second Army and captured two of the suburbs. During the night the Russians evacuated the burning city.
The French artillery bombardment burned the city to the ground. Of 2,250 buildings, 84% were destroyed with only 350 surviving intact. Of the city's 15,000 inhabitants, about 1,000 were left at the end of the battle inside the smoking ruins. With over 20,000 casualties, it was one of the bloodiest battles of the invasion.
http://campaigns.x10host.com/maps_war_1812.htm#_maps_gg
The stage is set. The battle lines are drawn and you are in command. Can you change history?
Battle Notes
Russian Army
• Commander: Dokhtorov
• 5 Command Cards
• (Optional 4 Tactician Cards)
French Army
• Commander: Napoleon
• 6 Command Cards
• (Optional 5 Tactician Cards)
• Move First
Victory
16 Victory Banners
Special Rules
• Fieldworks are impassable hexside. Units or leaders may not move across a Fieldworks hexside.
• The Dneiper River is unpassable except to cavalry
• The Ravine is fordable for Infantry only, but only adjacent units can attack units in a Ravine hex. Cavalry and Artillery cannot enter Ravines. Units in Ravines do not block LOS.
• The Russians gain one Victory Banner at the start of the turn, when a Russian unit occupies the Royal Bastion.
• The French gain two Victory Banners at the start of the turn, when a French unit occupies the Royal Bastion.
• The French gain three Victory Banners at the start of the turn, when a French unit occupies the Bridge.
• Pre-Battle Mother Russia Roll rule is in effect, using 10 dice. Saber rolls have no effect.
Tags: Banners: 16, Army: French, Army: Russian, Special Rule: Epic
I have 3 main ideas around this;
1. Adjust the ravine to run closer to the town
2. Give the Russian infantry one extra die in close combat attacking a town or castle
3. Give a Time Pressure objective banner to the Russians if they play a Scout card
Time Pressure Objective (new)
When Time Pressure rules are in effect against the attacker, the defending player, after playing a “Scout (Left, Centre or Right)” Command card, may take a Permanent Victory Banner and draw one Command card instead of drawing two Command cards at the end of his turn. Taking a Permanent Victory Banner, instead of drawing two Command cards is not allowed, if doing so would give the player his final Victory Banner to win the battle.
Page link: www.commandsandcolors.net/napoleonics/th...nts-expansion-6.html
Opinions?
the restriction is otherwise on LOS. Only adjacent units can attack (melee) units in a ravine. The reverse is not true, infantry can fire out.
Units in a ravine don't block LOS, so units could fire through the hex as if it were vacant, with the proviso enemy units cannot ignore an adjacent unit in a ravine to do so.