210 Borodino - Shevardino Redoubt (5 September 1812)
Borodino - 5 September 1812
The Russian force at Shevardino was under the command of General Prince Andrey Gorchakov and consisted of 8000 infantry, 4000 cavalry and 194 guns. He had deployed his Jagers in the woods and villages while the Russian Grenadiers and Cuirassiers were held in reserve. The French advance guard under Compans consisted of his 5th Division of Davout’s I Army Corps.
The initial French attack was against Doronino and the nearby woods. Russian cavalry attacked the advancing infantry and were counterattacked by French cavalry, which forced the Russian cavalry back. The French advance continued and pushed to the foot of the Redoubt, while the Poles were pressing hard against the Russian left. The Redoubt was charged and the guns were forced to retire. The Russian Grenadiers were ordered to advance to take back the Redoubt and the field works changed hands a number of times. Friant’s redoubtable French infantry had advanced during this fighting and were threatening to turn the Russian right. A desperate cavalry charge momentarily stopped Friant’s advance. Night was approaching when Kuruzov gave the order for Gorchakov to abandon the Redoubt and fall back.
The stage is set. The battle lines are drawn and you are in command. Can you change history?
• Commander: Gorchakov
• 5 Command Cards
• 4 Tactician Cards
• Commander: Compans
• 6 Command Cards
• 4 Tactician Cards
• Move First
• The French gain one Victory Banner for each town hex the Russians do not occupy at the start of the French turn (Temporary Victory Banner Turn Start)
• The Russians gain one Victory Banner at the start of the turn, when a Russian unit occupies the Shevardino Redoubt (Temporary Victory Banner Turn Start)
• The French gain two Victory Banners at the start of the turn, when a French unit occupies the Shevardino Redoubt (Temporary Victory Banner Turn Start)
• The French gain one Victory Banner for each French unit that exits the battlefield from any Russian baseline hex.
• Pre-Battle Mother Russia Roll rule is in effect. Saber and cavalry rolls have no effect.
Tags: Expansion 2, Banners: 10, Army: French, Army: Russian, Special Rule: Exit VB, Special Rule: Mother Russia, Special Rule: Temporary VB (Turn Start)
With regards to Michalxo's concerns regarding this scenario, one change is probably a necessity: Change the "town" condition to read, either player may score 1 temporary majority banner for holding these 3 town hexes.
I am also experimenting with some Russian changes. These change the Ru Ln to 4-block units with -1 fire power either standing or moving. For a complete discussion of these changes read:
Thanks for sharing.
My first impression of the scenario is that the well positioned French forces liberally sprinkled with "skirmishers" and cavalry would have a cake walk.
The Russians can be a tough nut to crack. To maximize Russian victory points they have to advance and concentrate their right flank force;otherwise, they are subject to defeat in detail from Friant. Also, a French breakthrough here would allow them to get easy banners from exiting units. In the middle, the Russians can use their artillery combined with their infantry to hold the French at bay. The other key is for them to get their reserve cavalry to support their left flank. A well-timed, well-supported assault here can let them run the French right.
That said, this strategy is easier said then done against a careful French opponent who keeps his wings and advances well supported.