412 Lübeck - North Gate (6 November 1806)

1 1 1 1 1 1 1 1 1 1 Rating 3.75 (2 Votes)
 44 %
Record a victory for BOTTOM ARMY  56 %
Total plays 32 - Last reported by booksdofurnish on 2020-05-31 11:00:59

Lübeck - 6 November 1806
(North Gate)

Historical Background
Blocked from reaching the Oder, Blücher turned and raced to the west to join forces with the Swedes around the neutral city of Lübeck. When Blücher reached the city, he forced his way in, but promised he would not fight in the city in exchange for food drink and fodder. However, as soon as his force was inside the city walls, he ordered them to take up defensive positions. Bernadotte’s and Soult’s Corps arrived soon thereafter and attacked immediately. When the French attacked the city, Blücher broke his promise to the city fathers, stating he must fight. Bernadotte’s soldiers, after a hard fight, broke through the city’s northern defenses and overwhelmed the Prussian defenders, capturing thousands of dispirited soldiers. Blücher, who thought the city secure, was nearly captured in his headquarters at the Golden Angle Inn. He barely escaped, but most of his staff, including the brilliant Scharnhorst, was not as fortunate. The French brutally sacked Lübeck during and after the fighting, partly because of Blucher’s violation of neutrality, and partly because the French soldiers were as skilled at looting as they were at fighting. The next day, the French trapped the remaining Prussians against the Danish frontier and Blücher was compelled to surrender.
The stage is set. The battle lines are drawn and you are in command. Can you change history?


Set-Up Order

Entrenchments3 1
Forest 4
Hill 3
HillEntrenchments4 1
River 6
RiverBend 8
Town 3
Castle 1
Church 1
Walled Garden 1


Battle Notes

Prussian Army
• Commander: Blücher
• 4 Command Cards & 4 Iron Will Counters
• Optional 5 Tactician Cards

Line Infantry Light Infantry Grenadier Infantry Light Cavalry Foot Artillery Horse Artillery Leader
2 2 1 1 4 1 3

French Army
• Commander: Bernadotte
• 5 Command Cards
• Optional 4 Tactician Cards
• Move First

Line Infantry Light Infantry Light Cavalry Foot Artillery Horse Artillery Leader
8 3 2 2 1 3


7 Banners

Special Rules
• The St. Gertrude Church is a Temporary Victory Banner worth one banner for the French player at the start of its turn (Temporary Victory Banner Turn Start)

• The French player gains 1 Victory Banner for each French unit that exits the battlefield from any Prussian North Gate baseline hex (any hexes in the center section).

• The Prussian player gains 1 Temporary Victory Banner as long as a French unit does not exit through any North Gate Baseline Hexes.

• The Wakenitz River is not fordable.

• The Trave River is fordable.

Tags: Expansion 4, Banners: 7, Army: French, Army: Prussian, Special Rule: Exit VB, Special Rule: Temporary VB, Special Rule: Temporary VB (Turn Start)

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Bangla's Avatar
Bangla replied the topic: #3963 4 years 3 days ago
Two games with gottoman, both French victories 7-1 and then 7-2. Neither of us seemed to get to grips with defending in the right places for the Prussians.
mantra's Avatar
mantra replied the topic: #3961 4 years 3 days ago
mantra(French) - 7 Banners, 11 blocks lost
asyncritus (Allies) - 2 Banners, 25 Blocks lost

This was the second game of the match. The French pushed the hills hard and gained their heights. Once there they consecutively bombarded the Prussians in the field below. The Prussians attempt to push the French off the heights, but the French Inf. were able to make gains in the field and take the town. This was contested by the Prussians as they sent in their Lt. Cav. to shatter the French masses, but this came to no effect as the French were able to play the battle first tactic card. It seemed the Prussians could only chip away at the French with ranged fire. Their melee came up short.

Once the French had 5 banners, they earnestly started to push into the church and its environs. The Prussians did all they could, but were deeply outnumber and out gunned. The French would not be denied the victory and its spoils.
Michalxo's Avatar
Michalxo replied the topic: #2211 5 years 10 months ago
Two games with "TheRailRodder" (sorry for misswriting your nickname), Both Prussian victories 7-6 and 7-5.
Pretty close games, but it is a bit about luck, as this scenario ended for us both times with artillery bombardment
as French lost their power. But it was pretty intense both times.
I liked it the most from so far played Prussian scenarios.
Tarheel's Avatar
Tarheel replied the topic: #2195 5 years 10 months ago
Feel like prussians need 5 cards and need to get first move. A french bayonet charge to start is a real spoiler.

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An army's effectiveness depends on its size, training, experience, and morale, and morale is worth more than any of the other factors combined.~Napoleon