206 Eylau - 8AM to Noon (8 February 1807)

1 1 1 1 1 1 1 1 1 1 Rating 4.39 (9 Votes)
 51 %
Record a victory for BOTTOM ARMY  49 %
Total plays 105 - Last reported by Mark-McG on 2022-10-15 12:33:15

Eylau - 8 February 1807 (8AM to Noon)

Historical Background
Napoleon, although outnumbered, was determined to hold his position knowing that Ney was coming up on the left and Davout on the right. His plan was a double envelopment of the Russian Army. Bennigsen’s four Corps and cavalry were deployed on the heights in front of Eylau, but could not throw up field works because the ground was frozen solid.
Around 8:00 AM the Russian guns, positioned somewhat forward of the main line, opened fire and the French artillery replied with greater effect. Tutchkov countered a French probe on the Russian left, and Soult’s IV Corps was hard pressed to hold its ground. At the same time, the Russian cavalry attacked the advanced guard of Davout’s III Corps. To take the pressure off his flanks and allow Davout’s corps to advance against the Russian flank, Napoleon ordered his center forward. Augereau’s VII Corps advanced into a blinding snowstorm, lost their bearings, and veered left – directly into the line of fire of the massed 70 gun Russian grand battery. A massacre ensued as thousands of French soldiers were cut down within minutes. The survivors retreated to Eylau. The French center had ceased to exist. Bennigsen seized the opportunity to counterattack. Twenty thousand Russians advanced irresistibly across the valley, driving the French back to the town.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 5
Hill 15
Town 2
TownWindmill 1
Church 1
Lake 3

 

Battle Notes

Russian Army
• Commander: Bennigsen
• 5 Command Cards
• 4 Tactician Cards

Line Infantry Light Infantry Grenadier Infantry Light Cavalry Heavy Cavalry Cuirassier Heavy Cavalry Militia Cossack Cavalry Foot Artillery Leader
6 2 3 2 1 1 2 4 3

French Army
• Commander: Napoleon
• 6 Command Cards
• 6 Tactician Cards
• Move First

Line Infantry Light Infantry Old Guard Infantry Light Cavalry Foot Artillery Leader
9 2 1 2 2 4

 

Victory
7 Banners

Special Rules
• The Russian player gains one Temporary Victory Banner for each town hex of Eylau occupied at the start of the turn (Temporary Victory Banner Turn Start)

• The French player gains one Temporary Victory Banner for each hill hex occupied on Russian side of battlefield (four hexes or closer to Russian baseline) at the start of the turn (Temporary  Victory Banner Turn Start)

• The Lakes are Frozen.

• No Pre-Battle Mother Russia Roll.

Tags: Expansion 2, Banners: 7, Army: French, Army: Russian, Special Rule: Temporary VB

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TheMP's Avatar
TheMP replied the topic: #7967 1 month 3 weeks ago
This scenario was one of the games featured in our league's 2021 season. The league uses Blue Command cards only, so no Tactician stuff.

It was played 14 times and the results ended up as 7 wins each for the French and Allies. The banner split over those 14 games was French 75, Allies 76. So it really could not have been much closer.

Also worth remembering the scenario was designed before that Tactician cards were invented. Maybe they unbalance it?
Burnabybob's Avatar
Burnabybob replied the topic: #7966 1 month 4 weeks ago
Just played this scenario using tactician cards and lost 7-2 as the Russians. Not sure what I did wrong that would produce such a lopsided outcome. The two sides slugged it out at distance for a long time, scoring hits on each other but not eliminating any units. The French finally drew first blood on turn 7, eliminating a Russian light infantry unit. I tied it up soon after 1-1, but the French slowly pulled away. As mentioned earlier, I can't identify any really obvious mistakes on my part. But two events in the game seemed especially damaging to the Russians- on turn 5, I played an elan card with a good result, activating two artillery, one infantry and a cavalry. I attacked a french light cavalry unit on my left flank with the heavy curassier unit, using combined arms, resulting in a 9-dice strength attack. The French foiled the attack by playing a charge-if charged card, and destroyed 2 units, while I scored just 1 hit on my 9 dice. Although I forced him to retreat and followed up with a second attack with my cavalry, I scored just one hit, while an infantry attack on the same unit resulted again in just one hit. The upshot was that the unit survived an overwhelming attack and survived for the rest of the game, while inflicting almost as much damage as it had received. The game seemed to kind of unravel for me from that point onward, especially after the French rolled very well on a rally card and restored 4 infantry steps, shifting power in his favor.

I'm not sure exactly how I would play this game differently. One thing that is difficult for the Russians is that although they have three guards grenadier units, all of them are poorly positioned at the back, with units of lesser quality blocking their access to the front. I kept hoping for a force march or grand maneuver card so I could better position my units, but none ever arrived. As a result, I ended up using a bayonet charge more as a repositioning move than an attack card. The russian right flank can also be difficult if the french light infantry gets into position in the windmill hex. and is flanked by a line infantry on the hill. One mistake I think I did make was using the cossacks cavalry there purely as a screen, with the light infantry set up behind. I might have been better off simply holding my units out of range and daring them to move forward.

It was a frustrating game, especially as it appeared fairly well balanced on the surface. Ah well.
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Taken from Napoleonics - Commands and Colors System website.
www.commandsandcolors.net/napoleonics/
Page title: 206 Eylau - 8AM to Noon (8 February 1807) - Napoleonics - Commands and Colors System
Page link: www.commandsandcolors.net/napoleonics/ma...8-february-1807.html
Hexagoon replied the topic: #6898 1 year 11 months ago
One win each for French and Russians. Both games 7-6 so a balanced scenario . In the first game the Russians were very powerful in the centre with massed batteries, the French required a grand manoeuvre to send everything to the right, including the Old Guard who were brought forward on a tactical card from the baseline. The resulting right flank attack did enough to secure the victory. On the second game the Russian cavalry removed the French cavalry threat and thereafter kept a few units in square, reduced the French cards and slowed them down.With virtually no action on the right flank (French left flank) Russian grenadiers attacking though the centre finally sealed it.
LARS's Avatar
LARS replied the topic: #6884 1 year 11 months ago
Easy French win 7-2, Benningsen was very unfortunate. After ordering a bayonet charge which destroyed Legrand on the hill the Russian infantry had bungled into a French Fire and Hold order... boom, 4 banners.
javore replied the topic: #5281 4 years 6 months ago
Strange match. The French won 7-3 thank to a great combination of cards: force march in their left, plus Grande manoeuvre plus two infantry combats first and one artillery canister. The French just advanced all troops in that side close to the Russians. The Russians had a bayonet charge even, but the French tactician cards destroyed the Russian lines and the artillery canister made the rest. The French had almost free way to occupy the hills winning the battle.
If the French had a different hand I don't see how they could win.
It was fun, though.
kirkoa replied the topic: #4811 5 years 5 months ago
7-6 French victory. With the remaining 2 blocks of a French infantry unit in square on their hill with Russian Cuirassier and Light cav swirling around them, another French infantry unit stormed the hill and destroyed a Russian infantry unit for the win.
TheMP's Avatar
TheMP replied the topic: #3867 6 years 2 months ago
Funny, I played that yestarday too.

7-5 to the Russians. Or 7-6 ..... but close either way.
LNAGary's Avatar
LNAGary replied the topic: #3855 6 years 2 months ago
7-2 for the French against an inexperienced and unlucky opponent.
Bayernkini's Avatar
Bayernkini replied the topic: #1530 8 years 7 months ago
Just won again with the French (3rd time in last 3 game, can´t believe it).

After a excellent start of the Russian, with 2 Cavalry Charges and some other good cards and dice, which destroyed my 2 ART in first turns, weaked other units and forced 2 into square, an incredible coming back was following.

With a Bayonett Charge in my hand, i prepared my center INF (with the OG), to charge the center hills. The Russians moved 2 turns ago, 2 of their center ART
to the russian right flank, so i saw a Little last chance :)

Attacking then with the Bayonett Charge, the OG fight indeed as an Old Guard and killed one russian GR in 1 roll. The second GR was increased to 1 block.
The russian couldn´t counter this charge effective, so i occupied in my next turn 3 center hills, which gave me the last VP to win.

Vive le Emperor :)

Logfile attached:

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Mark-McG's Avatar
Mark-McG replied the topic: #1466 8 years 7 months ago
The scenario was played in MT6, with 3 Russian and 2 French wins.
On the whole, it was one of the better balanced Expansion 2 scenarios, which does not really say much. Seems to be moving towards more pro-Russian here.
Michalxo's Avatar
Michalxo replied the topic: #1465 8 years 7 months ago
I think, this is probably the most unbalanced scenario, I have played so far. Russian having good luck on rolls and great cards, gives French no chance to win. Could have been 7-5, but Russian even got a Rally :-)
Final score, pretty devastating 7-3, which could easily be 9-3.
Bayernkini's Avatar
Bayernkini replied the topic: #1389 8 years 8 months ago


Insert a Videoclip doesnt work :(
alecrespi replied the topic: #1074 9 years 8 months ago

The Russian player gains one Temporary Victory Banner for each town hex of Eylau occupied at the start of the turn.

Q: Does the church hex counts for this voctory condition?
A: Yes, the church also counts since its effects are the same as a town.
Bayernkini's Avatar
Bayernkini replied the topic: #1071 9 years 8 months ago
I believe, you are right :)
the Scenario designers/Publisher should use a editor, which shows the victory hexes clear (with colored borders for example) :)
Achtung-Panzer's Avatar
Achtung-Panzer replied the topic: #1070 9 years 8 months ago
The way I read the special rules, ALL hills 4 hexes or closer to the Russian baseline count as Temporary Objectives and not just the four hills highlighted in green here. That makes 8 hills in total.

Or am I wrong?
Achtung-Panzer's Avatar
Achtung-Panzer replied the topic: #1069 9 years 8 months ago
I am playing it tonight and I would say "yes". Memoir '44 treats churches as towns / built-up areas.

But the sceanrio on this site shows only the towns as green i.e. objectives.
Bayernkini's Avatar
Bayernkini replied the topic: #1068 9 years 8 months ago

and I was talking about Maloyaroslavets...
So don't take care of my answer.


No Problem ;)
but i need indeed an official answer, because in all 3 Eylau scenarios, the church hex is in the setup and the victory conditions speaking about "town" hexes.
Hawkmoon-von-Köln's Avatar
Hawkmoon-von-Köln replied the topic: #1067 9 years 8 months ago
Oooops !
Sorry, I'm not aware of napoleonic battles like you Guys and I was talking about Maloyaroslavets...
So don't take care of my answer.
I'd noticed that the victory hex are surrounded with green to show them on the forum, maybe the answer is there...
Sorry once again.
Hawkmoon-von-Köln's Avatar
Hawkmoon-von-Köln replied the topic: #1066 9 years 8 months ago
We played it that way (I think that is written in the scenario that there are 5 hexagons representing the town ; I don't have the expansion book near to see if I'm right but I'm quite sure that it works this way)
Bayernkini's Avatar
Bayernkini replied the topic: #1064 9 years 8 months ago

The Russian player gains one Temporary Victory Banner for each town hex of Eylau occupied at the start of the turn.


Q: Counts the church hex to the victory conditions town hexes too?

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When you are resolved to fight a battle, collect your whole force. A single battalion sometimes decides the day.~Maxim XXIX