ancients  battlecry  napoleonics  samuraibattles  thegreatwar Support Us 

206 Eylau - 8AM to Noon (8 February 1807)

1 1 1 1 1 1 1 1 1 1 Rating 4.25 (4 Votes)
 55 %
Record a victory for BOTTOM ARMY  45 %
Total plays 55 - Last reported by Fortesque on 2017-02-14 17:24:07

Eylau - 8 February 1807 (8AM to Noon)

Historical Background
Napoleon, although outnumbered, was determined to hold his position knowing that Ney was coming up on the left and Davout on the right. His plan was a double envelopment of the Russian Army. Bennigsen’s four Corps and cavalry were deployed on the heights in front of Eylau, but could not throw up field works because the ground was frozen solid.
Around 8:00 AM the Russian guns, positioned somewhat forward of the main line, opened fire and the French artillery replied with greater effect. Tutchkov countered a French probe on the Russian left, and Soult’s IV Corps was hard pressed to hold its ground. At the same time, the Russian cavalry attacked the advanced guard of Davout’s III Corps. To take the pressure off his flanks and allow Davout’s corps to advance against the Russian flank, Napoleon ordered his center forward. Augereau’s VII Corps advanced into a blinding snowstorm, lost their bearings, and veered left – directly into the line of fire of the massed 70 gun Russian grand battery. A massacre ensued as thousands of French soldiers were cut down within minutes. The survivors retreated to Eylau. The French center had ceased to exist. Bennigsen seized the opportunity to counterattack. Twenty thousand Russians advanced irresistibly across the valley, driving the French back to the town.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 5
Hill 15
Town 2
TownWindmill 1
Church 1
Lake 3

 

Battle Notes

Russian Army
• Commander: Bennigsen
• 5 Command Cards
• 4 Tactician Cards

Line Infantry Light Infantry Grenadier Infantry Light Cavalry Heavy Cavalry Cuirassier Heavy Cavalry Militia Cossack Cavalry Foot Artillery Leader
6 2 3 2 1 1 2 4 3

French Army
• Commander: Napoleon
• 6 Command Cards
• 6 Tactician Cards
• Move First

Line Infantry Light Infantry Old Guard Infantry Light Cavalry Foot Artillery Leader
9 2 1 2 2 4

 

Victory
7 Banners

Special Rules
• The Russian player gains one Temporary Victory Banner for each town hex of Eylau occupied at the start of the turn (Temporary Victory Banner Turn Start)

• The French player gains one Temporary Victory Banner for each hill hex occupied on Russian side of battlefield (four hexes or closer to Russian baseline) at the start of the turn (Temporary  Victory Banner Turn Start)

• The Lakes are Frozen.

• No Pre-Battle Mother Russia Roll.

Tags: Expansion 2, Banners: 7, Army: French, Army: Russian, Special Rule: Temporary VB

Print Email

Log in to comment


TheMP's Avatar
TheMP replied the topic: #3867 7 months 2 weeks ago
Funny, I played that yestarday too.

7-5 to the Russians. Or 7-6 ..... but close either way.
LNAGary's Avatar
LNAGary replied the topic: #3855 7 months 2 weeks ago
7-2 for the French against an inexperienced and unlucky opponent.
Bayernkini's Avatar
Bayernkini replied the topic: #1530 3 years 1 day ago
Just won again with the French (3rd time in last 3 game, can´t believe it).

After a excellent start of the Russian, with 2 Cavalry Charges and some other good cards and dice, which destroyed my 2 ART in first turns, weaked other units and forced 2 into square, an incredible coming back was following.

With a Bayonett Charge in my hand, i prepared my center INF (with the OG), to charge the center hills. The Russians moved 2 turns ago, 2 of their center ART
to the russian right flank, so i saw a Little last chance :)

Attacking then with the Bayonett Charge, the OG fight indeed as an Old Guard and killed one russian GR in 1 roll. The second GR was increased to 1 block.
The russian couldn´t counter this charge effective, so i occupied in my next turn 3 center hills, which gave me the last VP to win.

Vive le Emperor :)

Logfile attached:

File Attachment:

File Name: railrodder.vlog
File Size:51 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
Mark-McG's Avatar
Mark-McG replied the topic: #1466 3 years 1 week ago
The scenario was played in MT6, with 3 Russian and 2 French wins.
On the whole, it was one of the better balanced Expansion 2 scenarios, which does not really say much. Seems to be moving towards more pro-Russian here.
Michalxo's Avatar
Michalxo replied the topic: #1465 3 years 1 week ago
I think, this is probably the most unbalanced scenario, I have played so far. Russian having good luck on rolls and great cards, gives French no chance to win. Could have been 7-5, but Russian even got a Rally :-)
Final score, pretty devastating 7-3, which could easily be 9-3.
Bayernkini's Avatar
Bayernkini replied the topic: #1389 3 years 3 weeks ago


Insert a Videoclip doesnt work :(
alecrespi's Avatar
alecrespi replied the topic: #1074 4 years 1 month ago

The Russian player gains one Temporary Victory Banner for each town hex of Eylau occupied at the start of the turn.

Q: Does the church hex counts for this voctory condition?
A: Yes, the church also counts since its effects are the same as a town.
Bayernkini's Avatar
Bayernkini replied the topic: #1071 4 years 1 month ago
I believe, you are right :)
the Scenario designers/Publisher should use a editor, which shows the victory hexes clear (with colored borders for example) :)
Achtung-Panzer's Avatar
Achtung-Panzer replied the topic: #1070 4 years 1 month ago
The way I read the special rules, ALL hills 4 hexes or closer to the Russian baseline count as Temporary Objectives and not just the four hills highlighted in green here. That makes 8 hills in total.

Or am I wrong?
Achtung-Panzer's Avatar
Achtung-Panzer replied the topic: #1069 4 years 1 month ago
I am playing it tonight and I would say "yes". Memoir '44 treats churches as towns / built-up areas.

But the sceanrio on this site shows only the towns as green i.e. objectives.
Bayernkini's Avatar
Bayernkini replied the topic: #1068 4 years 1 month ago

and I was talking about Maloyaroslavets...
So don't take care of my answer.


No Problem ;)
but i need indeed an official answer, because in all 3 Eylau scenarios, the church hex is in the setup and the victory conditions speaking about "town" hexes.
Hawkmoon-von-Köln's Avatar
Hawkmoon-von-Köln replied the topic: #1067 4 years 1 month ago
Oooops !
Sorry, I'm not aware of napoleonic battles like you Guys and I was talking about Maloyaroslavets...
So don't take care of my answer.
I'd noticed that the victory hex are surrounded with green to show them on the forum, maybe the answer is there...
Sorry once again.
Hawkmoon-von-Köln's Avatar
Hawkmoon-von-Köln replied the topic: #1066 4 years 1 month ago
We played it that way (I think that is written in the scenario that there are 5 hexagons representing the town ; I don't have the expansion book near to see if I'm right but I'm quite sure that it works this way)
Bayernkini's Avatar
Bayernkini replied the topic: #1064 4 years 1 month ago

The Russian player gains one Temporary Victory Banner for each town hex of Eylau occupied at the start of the turn.


Q: Counts the church hex to the victory conditions town hexes too?

Random Quote

Doctors will have more lives to answer for in the next world than even we generals.~Napoleon