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316 Aspern-Essling - Day 1 Essling (21 May 1809)

1 1 1 1 1 1 1 1 1 1 Rating 5.00 (2 Votes)
 52 %
Record a victory for BOTTOM ARMY  48 %
Total plays 27 - Last reported by MajorSholto on 2018-02-09 05:54:57

Aspern-Essling - 21 May 1809 (Day 1 Essling)

Historical Background
In a series of uncoordinated attacks, the infantry of the Austrian fourth column could not take the granary, a massive bastion, and pulled back. D’Espagne’s French cavalry, returning from its unsuccessful attack against the guns of the Austrian third column, was ordered to reform and charged the Austrian fourth column as it retired. Again, the Austrian infantry reacted quickly and formed battalion masses, which prevented any French success. Austrian cavalry, then moved forward, and forced the French cavalry to withdraw. The fifth column, having the greatest distance to march, was now in position around 8:00 PM and launched its attack. Using both the granary and the Long Garden as key defensive positions, Lannes skillfully deployed and redeployed his outnumbered troops to these critical points to maintain control of the village against the Austrian pressure.
After this final attack of the day faltered, Rosenberg ordered his Austrians to retire and wait for the Grenadiers and the rest of the Austrian cavalry reserve to arrive.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 4
Hill 9
Town 3
Walled Garden 1

 

Battle Notes

Austrian Army
• Commander: Charles
• 5 Command Cards
• Optional 3 Tactician Cards
• Move First

Line Infantry Light Infantry Militia Infantry Light Cavalry Heavy Cavalry Foot Artillery Horse Artillery Leader
10 1 1 3 1 2 1 3

French Army
• Commander: Napoleon
• 6 Command Cards
• Optional 6 Tactician Cards

Line Infantry Light Infantry Light Cavalry Cuirassier Cavalry Foot Artillery Horse Artillery Leader
5 3 3 1 1 1 4

 

Victory
9 Banners

Special Rules
• The 3 town hexes of Essling form a Temporary Group Majority Group Victory Banner Objective worth 2 banners to the side that occupies an absolute majority of the town hexes at the start of its turn (Temporary Majority Victory Banner Turn Start)

• The Long Garden is a Temporary Victory Banner for the Austrian player worth one banner when occupied at the start of the turn (Temporary Victory Banner Turn Start)

• The two side by side town hexes represent the Granary. A Granary has all the effects of a town, in addition, a unit, on a Granary hex may ignore one flag.

Tags: Expansion 3, Banners: 9, Army: Austrian, Army: French, Special Rule: Granary, Special Rule: Temporary VB (Turn Start), Special Rule: Temporary Majority VB (Turn Start)

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Major Sholto's Avatar
Major Sholto replied the topic: #5122 2 weeks 2 days ago
This was a very balanced scenario, playing to 9 medals. We traded body blows, back and forth. I finally forced the French from the defensive position in the Long Garden, gaining a medal and making the score 8 to 6. On his next turn, the French Cuirassiers devastated one of my Line Infantry units and took out a General. The score was now 8 to 8. All that was left was for me to take out a lone Light Infantry at his baseline. If I had rolled poorly, he would have easily won on his next turn.
Bangla's Avatar
Bangla replied the topic: #3361 1 year 11 months ago
No doubt, this is a well balanced scenario. With the Austrians' burden of attack comes a sweeping advantage in that the French have no right flank (as defined by the sector cards). Creating a right flank by moving units across seriously weakens the centre; failure to do so can result in three or four right flank cards in the French player's hand which are useless. That happened to me just as I possibly had the upper hand. The only benefit was that my opponent was faced with a dearth of those same cards.

One rule change I would propose is that ALL cards have the possibility to order ONE unit (anywhere), not only some of the special cards.

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If you had seen one day of war, you would pray to God that you would never see another.~Napoleon