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315 Aspern-Essling - Day 1 Aspern (21 May 1809)

1 1 1 1 1 1 1 1 1 1 Rating 5.00 (1 Vote)
 32 %
Record a victory for BOTTOM ARMY  68 %
Total plays 28 - Last reported by proyce on 2017-08-29 22:45:46

Aspern-Essling - 21 May 1809 (Day 1 Aspern)

Historical Background
Slowed by having only one bridge to cross, Napoleon had less than a third of his army across the Danube, when Charles attacked.
The Austrians were formed into five attack columns with the Grenadiers and the majority of the cavalry in reserve. The battle started with the attack by the first and second Austrian columns against Aspern. The French, under the command of Molitor, were already deployed in the village and repulsed the first attack, but the second attack briefly entered the town. French reinforcements were brought forward and a third attack was repulsed. By this time, some of the Austrian cavalry had moved forward and came under French artillery fire. The Austrian cavalry launched an attack to silence the French guns and was counter attacked, but the French cavalry was forced to retire when attacked by the Austrian lancers. By this time, the artillery of the third column was in position and was able to support another attack on the village. Napoleon, concerned the village might fall, ordered Marulaz to charge the Austrian guns. The guns, however, were supported by the Austrian infantry, which drew up in battalion masses and forced the French cavalry to retire. The battle for control of Aspern swung back and forth and at the end of the day, both Austrian and French infantry occupied the town.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 4
Hill 8
Town 4
Church 1
Marsh 3

 

Battle Notes

Austrian Army
• Commander: Charles
• 5 Command Cards
• Optional 3 Tactician Cards
• Move First

Line Infantry Light Infantry Grenzer Light Infantry Militia Infantry Light Cavalry Heavy Cavalry Cuirassier Heavy Cavalry Light Lancer Cavalry Foot Artillery Leader
10 2 1 2 2 1 1 1 3 4

French Army
• Commander: Napoleon
• 6 Command Cards
• Optional 6 Tactician Cards

Line Infantry Light Infantry Light Cavalry Cuirassier Cavalry Guard Heavy Cavalry Foot Artillery Leader
7 3 2 2 1 3 6

 

Victory
12 Banners

Special Rules
• The five town hexes (four town hexes plus the church hex) of Aspern form a temporary Group Majority Group Victory Banner Objective worth 3 banners to the side that occupies an absolute majority of the town hexes at the start of its turn (Temporary Majority Victory Banner Turn Start)

Tags: Expansion 3, Banners: 12, Army: Austrian, Army: French, Special Rule: Temporary Majority VB (Turn Start)

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proyce's Avatar
proyce replied the topic: #4905 1 month 2 weeks ago
The 1 hex movement of the Austrians is what didn't allow them to get into range soon enough. I was trying to get 4 Austrian LN in position, but French cavalry wave made it impossible, as I was scrambling trying to save my left flank. Yeah, the 3 Cavalry Charge cards in quick succession was very unusual.
Battalion mass is limited to the total command cards the Austrians start the battle with, which means I had 5 units in square.
Mark-McG's Avatar
Mark-McG replied the topic: #4904 1 month 2 weeks ago
Austrian Bayonet Charge in the centre? Remember Austrian Line only charge 1 hex. Also, there is no limit to the Austrian Battalion Mass. It is not like squares.
3 sequential Cavalry charges is pretty unusual too! That is itself would make the match an exceptional result.
proyce's Avatar
proyce replied the topic: #4902 1 month 2 weeks ago
Played this a couple of days ago. I had the Austrians. It was a rout, with the French winning 12-2. The French had a Cavalry Charge card in their original hand, so moved cavalry up on their right flank to be ready to charge. The Austrians moved on the center preparing to Bayonet Charge when ready. The French played their Cavalry Charge card and eliminated an Austrian CU. Other Austrian cavalry moved up to help. French played a second Cavalry Charge and wiped out the Austrian LC and Lancers. Next run the French played a third Cavalry Charge, eliminating one Foot Artillery and knocking the other one back to the baseline. After another turn the Austrians couldn't put any more Battalion Mass counters down and the French cavalry finished the game.
Bayernkini's Avatar
Bayernkini replied the topic: #2629 2 years 5 months ago
Reduce the town Objecive Banners from 3 to 2 and you have
a excellent and very interested scenario :)

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