314 Eggmühl - Day 2 Alteglofsheim (22 April 1809)
Eggmühl - 22 April 1809 (Day 2 Alteglofsheim)
As the infantry of the beaten Austrian army passed northwards, Schneller’s exhausted Austrian Cuirassier brigade reformed yet again. They were joined by Stutterheim’s light cavalry, which included some of the very best troopers in the Hapsburg army.
Both commanders knew there was little chance for victory, and that their only real hope was to delay the victorious French long enough for darkness to halt the pursuit. Save the guns! The Austrian artillery was ordered to limber and retire, and only then was the first Cuirassier charge of this moonlight battle launched against Nansouty’s equally tired Cuirassier Division. The Austrians crashed into the Carabinier Brigade and stopped the French cavalry advance, but were in grave danger of being surrounded by superior French numbers when they were rescued by the second wave. The Austrian light cavalry moved to outflank the French cavalry that were now engaged in melee, but the Württemberg cavalry dashed across the stream and threw back the attempted Austrian flanking move while Seydewitz brought more Bavarian cavalry forward. With this, the outnumbered Austrians broke and ran. Charles himself and some Austrian infantry were caught up in the disorder of the retreat, but the French cavalry were by then completely blown, and could not maintain an effective pursuit.
The stage is set. The battle lines are drawn and you are in command. Can you change history?
• Commander: Schneller
• 4 Command Cards
• Optional 2 Tactician Cards
• Move First
• Commander: Nansouty
• 4 Command Cards
• Optional 4 Tactician Cards
• The French player gains 1 Victory Banner for each French unit that exits the battlefield from any Austrian baseline hex.
• The Austrian player gains 1 Victory Banner when the Austrian artillery unit exits the battlefield from any Austrian baseline hex.
• The stream has no movement or battle restrictions. A cavalry unit ordered by a charge card, however, that attacks into, out of, or when it moves across or moves across on its breakthrough, will not gain the addition dice listed on the charge card.
(Update 2015-02-16: Richard Borg)
The Austrians' first move was to send the horse artillery galloping back towards the town of Alteglofsheim while General Schneller took his cuirassiers to join the others in the centre of the battlefield. The French simply attacked in the centre: four cuirassier units under Generals Nansouty and St Sulpice against Schneller's three. A single exchange of swordplay later and only one, battered, Austrian cuirassier was left, with Schneller amongst the dead. [Tom had an "Assault Centre" card and some lucky dice to make the score 0:3 after one turn.]
The Austrians threw another cuirassier unit into the fray against the lead French unit, with General Stutterheim bringing some of his light cavalry across from the Austrian left and the horse artillery leaving the battlefield. The fresh cuirassier fell, too. [This took the score to 1:4 as I completely failed to score any hits from 10 dice, rather wasting a "Cavalry Charge" card.]
Looking to finish things off, some of the French cuirassiers pressed the attack, only to take casualties themselves. [Tom's turn to roll no hits and suffer in the battle back.]
Gen Stutterheim now took charge, leading his light horsemen and the surviving cuirassier against the Frenchmen. None of the four cuirassier units were still at full strength, but it was still a surprise when three of them were eliminated by the swords of the Austrian lights. Gen Nansouty survived the demolition of his command by the skin of his teeth, ending up well to the rear of the French forces. [Yes, my turn to get the lucky dice rolls and that's 4:4.]
General Seydowitz brought a fresh cuirassier unit to support St Sulpice and his troops. Together they eliminated one of the Austrian light cavalry. [And that was that 4:5.]
It was no real surprise that the cuirassiers do a lot of damage when they mix it and having them on both sides meant the scenario played quickly - and was a fairly even fight. Time to switch sides and play again.
This time the French started by attacking on their right, hoping their light cavalry would take out General Stutterheim while he only had half his force with him. Stutterheim retired with one battered unit, but the others, bolstered by a unit of cuirassiers moving across from the centre, took the fight to the French and removed one unit. [Tom took an early lead 0:1 with a "Cavalry Charge"]
The French lights retired, but were still able to take out an Austrian light cavalry unit that was on its own. At the same time, Gen Nansouty advanced his cuirassiers in the centre and the French horse artillery on the left galloped forward to get in range of their retreating Austrian equivalents. [Very useful, that "Forward" card and the score's 1:1.]
The Austrians pursued the attack against the French light cavalry, eliminating another unit, and threw some cuirassiers against Nansouty, crippling one unit. [Another "Cavalry Charge" from Tom makes it 1:2]
Gen St Sulpice joined Nansouty in a full-blooded attack by the French cuirassiers in the centre, one unit sprinting off to catch Austrian Gen Stutterheim and his battered light cavalry. The lights went down - Stutterheim fleeing the field - along with two cuirassier units. [My turn for a "Cavalry Charge" - the third one - and it's 4:2.]
On their left flank, the Austrians attacked and removed the final French light [4:3] but the advanced French cuirassiers followed the enemy general off the field. [5:3]
Again, the scenario played quickly and bloodily. And entertainingly. And the aggregate score went my way: 9:8. Great fun.