DP04 Guilford Court House (15 March 1781)
Guilford Court House (15 March 1781)
The British force consisted of 2,100 men under the command of Lieutenant General Charles Cornwallis. The American force lead by Major General Nathanael Greene was numbered 4,500 militia & Continentals.
The British Army, even though they were victorious, sustained such heavy casualties that the result was a strategic victory for the Americans.
Despite the relatively small numbers of troops involved, the battle is considered pivotal to the American victory in the Revolution. The British were in the process of heavy recruitment in North Carolina when this Battle (for all intents and purposes) put an end to their recruiting drive.
The advance guard met near the Quaker New Garden Meeting House.
Dragoons from Banastre Tarleton's British Legion were briefly engaged by Light Horse Harry Lee's Dragoons about 4 miles (6 km) from the Guilford Court House. The British 23rd Regiment of Foot sent reinforcements forward and Lee withdrew, ordering a retreat to Greene's main body.
Greene had prepared his defense in three lines. South Carolina militia formed the first line, with backwoods riflemen on the flanks to snipe advancing British. In the second line, he placed the Virginia militia. Two more six-pound cannons were sited in the center of the line. His third and strongest line consisting of his regulars, included the Virginian Regiment, Delaware infantry, and the 1st and 2nd Maryland regiments was 400 yards further on, though placed at an angle to the west of the road.
The stage is set. The battle lines are drawn and you are in command. Can you change history?
Leader - General Greene
6 Command Cards
Leader - General Cornwallis
6 Command Cards
Americans follow all rules for Spanish except.
1. American Line Infantry Standing fire is +1 die.
2. The American player always makes a Leader Casualty check against the opponent using one die as if the unit was destroyed. This reflects the American propensity to pick off leaders.
3. American Sharpshooters are 2 block units and have a range 3 with +1 die for standing fire and no moving fire. Sharpshooters do not count as a Victory Banner.
4. American Militia units may retreat through friendly units.
5. NC Militia cannot ignore flags rolled in melee for any reason.
6. Lee's Legion units may ignore 2 flags
Spanish Guerilla Action rule is NOT in effect.
Sorry for the lack of clarity regarding American Sharpshooters. The rule should have been stated like the following.
3. American Sharpshooters are 2 block units and have a range 3 with one die per block. Sharpshooters gain 1 die for standing fire and no moving fire. Sharpshooters do not count as a Victory Banner.
So, in other words, a fresh Sharpshooter unit (one that hasn't taken any casualties), would get 3 dice, with a range of 3, for standing fire and zero dice if they move. When they have been reduced to one block, they would get 2 dice for standing fire and zero dice if they move.
Hope this helps to clear this up. If you have any other questions, please don't hesitate to ask.