DP03 Cowpens (17 January 1781)
Cowpens (17 January 1781)
This battle was a turning point in the reconquest of South Carolina from the British. The Americans numbered approximately 1,000 while the British numbered 1,050 officers and men.
Morgan planned to use the unique landscape of Cowpens to his advantage.
Morgan reasoned that Tarleton would attack him head on, and he made his tactical preparations accordingly. He set up three lines of soldiers: one of skirmishers (sharpshooters); one of militia; and a main one.
The 150 select skirmishers were from North Carolina (Major McDowell) and Georgia (Major Cunningham). The second line, behind the skirmishers but in front of the third line of Continentals, consisted of 300 militiamen under the command of Andrew Pickens. The third line, on the hill, was manned by his best troops: about 550 men consisting of Continentals from Delaware and Maryland, and experienced militiamen from Georgia and Virginia.
Tarleton on the other hand led his troops into battle after rigourous marching, on only 4 hours of sleep, and out of food. Tarleton’s plan was simple and direct. Most of his infantry would be assembled in linear formation and move directly upon Morgan. The right and left flanks of this line would be protected by dragoon units.
Morgan's stratagem worked perfectly leading to an American victory.
The British drove into successive lines, anticipating victory only to encounter another, stronger line after exerting themselves and suffering casualties.
The depth of the American lines gradually soaked up the shock of the British advance.
The stage is set. The battle lines are drawn and you are in command. Can you change history?
Leader - Daniel Morgan
5 Command Cards
Leader - Banastre Tarleton
5 Command Cards
Americans follow all rules for Spanish except.
1. American Line Infantry Standing fire is +1 die.
2. American Sharpshooters are 2 block units and have a range 3 with +1 die for standing fire and no moving fire. Sharpshooters do not count as a Victory Banner.
3. American Militia units may retreat through friendly units.
4. American Militia units may not form square.
5. The American player always makes a Leader Casualty check against the opponent using one die as if the unit was destroyed. This reflects the American propensity to pick off leaders.
British artillery only consisted of two 3 pounders so units should only have 1 block for each battery.
Spanish Guerilla Action rule is NOT in effect.
Gimli52 wrote: Each Artillery unit has only 1 block and battles accordingly. And yes, one hit is enough to destroy it.
do these Artillery count as Victory banners when destroyed?
I'm aware the sharpshooters (2 blocks) do not count as Victory banners.
In the historical battle Tarleton only had two 3 pounder cannons, which he placed apart from each other much like they are in the scenario. So, it wouldn't have taken much effort to silence those guns from some pretty clever snipers.
British artillery only consisted of two 3 pounders so units should
only have 1 block for each battery.
You mean, the block number is 1 or the ART battles like a Foot Artillery with 1 block?
Or the block number is 3 AND the FA battles like a Foot Artillery with 1 block (because of the 3pounder cannons).
That is important different, because if the ART have also only 1 block strength, one hit is enough to destroy it