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015 Waterloo (18 June 1815)

1 1 1 1 1 1 1 1 1 1 Rating 3.60 (5 Votes)
 31 %
Record a victory for BOTTOM ARMY  69 %
Total plays 111 - Last reported by Stonewall on 2017-05-01 15:24:12

Waterloo - 18 June 1815

Historical Background
Napoleon retained his strategic brilliance, placing his army squarely between the Prussian and Anglo-Allied armies on June 16th. His tactical genius was fading. He allowed an entire corps to countermarch aimlessly on the 16th, deny him the opportunity for a decisive victory either at Ligny or Quatre Bras. Instead, at the end of the day the beaten Prussians escaped at Ligny and Wellington still held the crossroads at Quatre Bras. On the 17th Napoleon turned his main strength towards the British, after detaching Grouchy with two corps to pursue the retreating Prussians and prevent them from uniting with Wellington. A massive storm drenched the area on the 17th as Napoleon advanced upon the Anglo-Allied army that was deploying for battle in front of Mount Saint Jean. The 18th dawned clear, but the rain-soaked ground still made maneuvering cavalry and artillery difficult, so Napoleon delayed the start of the battle, waiting for the ground to dry. Wellington fielded an Anglo-Allied army of 50,000 infantry, 11,000 cavalry and 150 guns. In front of his line, there were three strong positions; the château of Hougoumont, the hamlet of Papelotte and the farmhouse and orchards of La Haye Sainte. Many of his veteran regiments from Spain had been sent to Canada and the United States to fight the Americans. Napoleon’s army consisted of 48,000 infantry, 14,000 cavalry and 250 guns. Many of these troops were veterans of at least one campaign. It was about 11AM before Napoleon gave battle with artillery salvoes and ordered the initial assault against Hougoumont. The battle of Waterloo is well documented, and rather than skim through the account, it is recommended that players take advantage of the numerous sources available and enjoy reading about this epic struggle between two of the greatest commanders in history.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 8
Hill 14
SandQuarry 1
Town 3

 

Battle Notes

British Army
• Commander: Wellington
• 6 Command Cards
*Use brown blocks for the Nassau, Brunswick, Hanover and Dutch units.
Also use the Portuguese National Unit Reference card for the Allied troops with one exception: line infantry units will retreat 2 hexes for each flag.
• Optional 6 Tactician Cards

Line Infantry Light Infantry Rifle Infantry Guard Grenadier Infantry Heavy Cavalry Guard Heavy Cavalry Foot Artillery General   Line Infantry Light Infantry Light Cavalry
4 1 1 1 1 1 3 3   6 1 2

French Army
• Commander: Napoleon
• 6 Command Cards
• Optional 6 Tactician Cards
• Move First

Line Infantry Light Infantry Young Guard Old Guard Infantry Light Cavalry Cuirassier Cavalry Guard Heavy Cavalry Foot Artillery Horse Artillery Guard Foot Artillery General
8 1 1 1 2 1 1 2 1 1 3

Victory
8 Banners

Special Rules
The three building hexes are Victory Banner objective hexes for the French player. If a French unit occupies an objective hex at the start of the French player’s turn, the French player gains a Victory Banner. As long as the unit remains on the objective hex it will count as a French Victory Banner. If it moves off or is eliminated, it no longer counts
(Temporary Victory Banner Turn Start)

Impetuous British Cavalry. Any victorious British cavalry unit must advance into the vacated hex after regular or bonus combat. Victorious British cavalry must also advance the extra one hex after regular combat if one or more vacant hexes are available (Allied player’s choice of hex).

A Walled Farm terrain tile hex effect has been updated to allow a unit on a Walled Farm hex to ignore one flag. It is suggested that players replace Hougomont and La Haye Sainte town tiles with Walled Farm tiles and use the updated effect.

Tags: Base Game, Banners: 8, Army: British, Army: French, Army: Portuguese, Special Rule: Impetuous Cavalry, Special Rule: Temporary VB (Turn Start)

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sushidog's Avatar
sushidog replied the topic: #4687 2 months 15 hours ago
It's too bad this scenario seems unbalanced as there are so many goodies to play with here.
Combi's Avatar
Combi replied the topic: #2667 2 years 1 month ago
Hello
Today
French victory (mdg)
8 ( with Papelotte ) - 5
Pevans's Avatar
Pevans replied the topic: #2540 2 years 3 months ago
There's a lengthy account of playing this scenario on my website (as part of my review of the game): Waterloo game report
Bayernkini's Avatar
Bayernkini replied the topic: #1310 3 years 5 months ago
The original scenario rules apply, so only the british (red) CAV must follow this rule :)
Nimitstexan's Avatar
Nimitstexan replied the topic: #1309 3 years 5 months ago
Does the "Impetuous Cavalry" special rule in this scenario apply to all cavalry on the British side (i.e. the brown blocks) or only to the British (red) units.
Bayernkini's Avatar
Bayernkini replied the topic: #1199 3 years 8 months ago
Ok, the answer is online now ;)

A Walled Farm terrain tile hex effect has been updated to allow a unit on a Walled Farm hex to ignore one flag. It is suggested that players replace Hougomont and La Haye Sainte town tiles with Walled Farm tiles and use the updated effect.
Achtung-Panzer's Avatar
Achtung-Panzer replied the topic: #1198 3 years 8 months ago
If my suggestion of recognising the Hougomont and La Haye Saint as fortified farmhouses / strongpoints then I am delighted to give something back to this wonderful game and community!
Bayernkini's Avatar
Bayernkini replied the topic: #1197 3 years 8 months ago

Allow Allied defenders to ignore 1 Flag at Hougomont and La Haye Saint


The new Austrian expansion have some usefull terrain updates, which allows also to update this standard Waterloo scenario, let you surprise :)

And all CCN players, don´t stop, trying scenarios with updated houserules, and share your thoughts here with all other players,
you never know, which houserule become official in future :whistle:
Achtung-Panzer's Avatar
Achtung-Panzer replied the topic: #1031 4 years 3 months ago
This was an interesting experiment.
The test game largely followed events in the real battle. The French attacked Hougomont until they were spent and the fighting there ended. The "ignore flag" rule bought time for the Allies to reinforce (the French rolled 1 flag in each of their first three attacks) and occupying with the Grenadier Guards made Hougomont impregnable. The British HC charged up to and on to the southern ridge, even taking out an Artillery unit, but were then pushed back by Cavalry and the Old Guard with heavy losses. The French ignored Papalotte and concentrated on taking La Haye Saint which they did and by surviving a counter-attack won the game.

So, my thoughts are:

* Keep the "ignore 1 flag" rule for the Allied defenders of Hougomont and La Haye Saint.
* Drop the Prussian arrival die roll idea. In my game they would have arrived with the score at 6:5 to the Allies, ending the game too early. If players wish to use this, perhaps roll 3 die.
* Replace LC with Lancers to taste. Lancers are better than LC against HC.
* If you keep the Victory banner for Papalotte you have a better 'historical' feel to the game, but the scenario as a game is weakened.
Achtung-Panzer's Avatar
Achtung-Panzer replied the topic: #1030 4 years 3 months ago

Achtung Panzer wrote:

  1. Use of M'44 Night Chart to simulate the Prussian advance with an Immediate Allied Victory when 'full daylight' is reached
  2. Allow Allied defenders to ignore 1 Flag at Hougomont and La Haye Saint
  3. Remove the French Victory Banner from the village on their right flank
  4. Replace one of the French LC with a Lancer unit
I know these changes favour the Allies and greatly change the official scenario, but based on the balance of play this might be a good thing.

I'll post the first results.


Early findings after play-testing:
  • Perhaps 3 dice would be better?
  • This certainly held up the French attack and also buys time for the GG to occupy Hougomont, making it almost impregnable. More historical and definately more difficult for the French. The attacks tend to be short and bloody.
  • Encourages the French right to move towards the centre whilst the Allies sit and watch. I think this actually detracts from the sceanrio as a game.
  • Lancers are better against HC than LC, otherwise not really necessary to make the change other than a chance to use Lancers.
Bayernkini's Avatar
Bayernkini replied the topic: #1027 4 years 3 months ago

Use of M'44 Night Chart to simulate the Prussian advance with an Immediate Allied Victory when 'full daylight' is reached


You mean certainly the opposite direction, starting with full daylight and British win if full night/darkness had fallen ;)

I had already same thoughts too, and latest with the next (prussian/austrian) extension, i will also add again all existing fanscenarios with additonal markers, like a "nightchart" to the Vassal module.

So you can test it then also with the Vassal module :)
Achtung-Panzer's Avatar
Achtung-Panzer replied the topic: #1026 4 years 3 months ago
Of all the Base Game scenarios I think Waterloo would benefit the most from a re-fresh. The use of Objectives in the Russian expansion and addition of Lancers are two examples.

I plan to playtest the Waterloo sceanrio with the following changes:
  1. Use of M'44 Night Chart to simulate the Prussian advance with an Immediate Allied Victory when 'full daylight' is reached
  2. Allow Allied defenders to ignore 1 Flag at Hougomont and La Haye Saint
  3. Remove the French Victory Banner from the village on their right flank
  4. Replace one of the French LC with a Lancer unit
I know these changes favour the Allies and greatly change the official scenario, but based on the balance of play this might be a good thing.

I'll post the first results.
Bayernkini's Avatar
Bayernkini replied the topic: #1025 4 years 3 months ago
Maybe we get an revised "Waterloo" or an additional "late afternoon" scenario, after the prussian expansion is out. If not, you can always setup a "fanscenario" with new available units and/or special scenario rules ;)
Achtung-Panzer's Avatar
Achtung-Panzer replied the topic: #1024 4 years 3 months ago
I know that French Lancers weren't available for this Base Game scenario, but could they now replace one of the LC units? I'm no Napoleonic expert, just watched the film Waterloo a few times. ;)
Bayernkini's Avatar
Bayernkini replied the topic: #853 4 years 7 months ago
Phil, it´s a little bit tough and unclear,
if you want to see complete flag results and use for this
a new post for each result in each scenario.......

Maybe Alessandro can still add an similar poll/or database for the results onto each scenario site like the "win-loose" arrows, so you "report" your result (6:2; 5:3;... and so on)

But as i said, i have no problems, to see a result with a short battle review or an added vassallogfile, but i have problems, to see 100 posts with only different results in each scenario site, for this a database is simple better :whistle:
Freeloading-Phill's Avatar
Freeloading-Phill replied the topic: #852 4 years 7 months ago

Bayernkini wrote: Please stop posting only results into the scenario threads,
i will delete such spam posts,
thx

Actually I think they're reasonably relevant - we don't worry at all if there's a sentence about what happened to get to the score and I see it as almost the same sort of posting.

It does contain information that the statistics % doesn't as the banner count isn't recorded elsewhere.
I was interested to see so many 6-1 and 6-2 victories as my groups games tend to end within a few banners of each other in score.

In this case posting so many at once is a little annoying though but it looked like it was a once for each scenario and all over though so I think it was a little heavy handed to delete all those posts. :huh:

It could very well be as annoying to some people to see vassal tournament posts when they're not that interesting :evil: :cheer:

Phill
Bayernkini's Avatar
Bayernkini replied the topic: #851 4 years 7 months ago
Please stop posting only results into the scenario threads,
i will delete such spam posts,
thx
Bayernkini's Avatar
Bayernkini replied the topic: #849 4 years 7 months ago
Any special reason,
posting the results of games here?
If you want only update game statistic,
use the arrows (up and down) direct on top of the scenrio site

;)
kostas63's Avatar
kostas63 replied the topic: #848 4 years 7 months ago
French Victory 8-6
alecrespi's Avatar
alecrespi replied the topic: #98 6 years 4 months ago
I've tried to slightly modify scenario map appearance...
As usual I'll ask for your kind feedback to improve it (if needed).

Random Quote

If the art of war were nothing but the art of avoiding risks, glory would become the prey of mediocre minds. I have made all the calculations, fate will do the rest.~Napoleon