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003 Vimiero (21 August 1808)

1 1 1 1 1 1 1 1 1 1 Rating 4.29 (7 Votes)
 41 %
Record a victory for BOTTOM ARMY  59 %
Total plays 109 - Last reported by Fortesque on 2017-02-08 10:42:01

Vimiero - 21 August 1808

Historical Background
Four days after Wellesley’s initial clash at Rolica, General Jean-Andoche Junot, with an army of 14,000, attacked the Anglo-Portuguese army of 17,000 troops. Junot wanted to defeat the invaders before reinforcements could arrive by sea. The battle of Vimiero began with three brigades of French advancing to take Vimiero hill and the town, while a fourth brigade had swung right to turn the British left flank. Unfortunately for Junot, his frontal attacks were uncoordinated, and failed to pin the British troops in the center. Wellesley was able to redeploy his army to face the threat on his left. The French column attacks in the center were finally forced back by sustained British volleys and soon afterwards the flank attack was also beaten back. Covered by his cavalry, Junot retreated towards Torres Vedras and the British did not pursue. Following the battle, the British senior commanders Generals Dalrymple and Burrard worked out a deal allowing Junot’s army to leave for France on British ships, taking all their guns and equipment. This deal, not surprisingly, caused a massive outcry in Britain.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 7
Hill 18
HillRugged 4
River 5
RiverBend 1
Town 3

 

Battle Notes

British Army
• Commander: Wellesley
• 6 Command Cards
• Optonal 5 Tactician Cards

Line Infantry Light Infantry Rifle Infantry Light Cavalry Foot Artillery Leader   Line Infantry Light Cavalry
9 1 1 1 2 3   2 1

French Army
• Commander: Junot
• 5 Command Cards
• Optional 3 Tactician Cards
• Move First

Line Infantry Light Infantry Grenadier Infantry Light Cavalry Heavy Cavalry Foot Artillery Leader
7 2 1 2 2 2 3

Victory
6 Banners

Special Rules
The two town hexes of Vimiero are Victory Banner objective hexes for the French player. If French units occupy both objective hexes at the start of the French player’s turn, the French player gains two Victory Banners. So long as the both hexes are French occupied the French player will retain the two Victory Banners. If one or both hexes are not occupied, the two Victory Banners are immediately lost
(Temporary Victory Banner Turn Start)

The Maceiro River is fordable.

Tags: Base Game, Banners: 6, Army: British, Army: French, Army: Portuguese, Special Rule: Temporary VB (Turn Start)

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Pevans's Avatar
Pevans replied the topic: #2539 2 years 1 day ago
I played this scenario with my usual oppo, John Mitchell, at Swiggers games club.

I played first as the French, John taking the Allied British and Portuguese force. Having several right flank cards plus tactic cards, I was able to keep attacking on my right, first advancing my line infantry and following up with the cavalry. This worked a treat - helped by some lucky dice rolls (four dice: four hits to completely eliminate a full-strength unit - a 1/81 chance) and I won 6:0.

We then swapped sides, John taking the French while I got to be the British. This time a French advance on their left was countered by the British right flank: an exchange of musketry across the river left honours even. Then the French attacked on their right, which was a bloody battle, even without the French cavalry involved, but indecisive. A French assault in the centre met with a British counter-assault. I then advanced on my right and finished off the French left flank with a Bayonet Charge. This was a much closer game, but the British won 6:5, making me overall winner 12:5 (unusually decisive!).
odeon's Avatar
odeon replied the topic: #1558 2 years 10 months ago
Lord Borjado (aliados) 2, ipm (franceses)6.

Saludos. Aquí una breve reseña del enfrentamiento librado en las cercanías de Vimiero.
La batalla estuvo centrada desde el primer momento en el flanco derecho francés, de hecho la mayoría de las activaciones en la zona central del campo de batalla consistió en enviar tropas para reforzar el ala derecha. Salvo al final de la partida en la que Lord Borjado intentó avanzar sobre el ala izquierda. Aquí los british demostraron una apabullante potencia de fuego con la infantería que casi acabó con un regimiento e ligeros franceses en dos descargas.

Los primeros movimientos fueron lentos intentando desplegar la masa de tropas agolpadas en el extremo del flanco derecho y así obtener el respaldo de la caballería, mientras desde el centro se acercaba el regimiento de granaderos y otro de linea. Como no tenía apenas cartas aplicables a esta zona esperé hasta tener en la mano varias cartas que se pudiesen jugar en el sector izquierdo.
Al cuarto turno es cuando se desencadenó el ataque. Los granaderos despejaron el bosque mientras las unidades de linea efectuando fuego conjunto con la artillería y de mosquetería tomaron la villa de Ventosa al asalto y acabaron con los regimientos de linea británico. Desde el centro británico llegaron tropas de refresco y se formó una segunda línea de resistencia con los portugueses como principal formación. Una carga de caballería ligera acabó con los cañones británicos en un golpe de suerte (2 cañones y una espada)mientras los granaderos y los restos de la linea francesa cerraban contacto con los portugueses.
Como siempre jugar con Lord Borjado es muy divertido y es un rival eficiente que no se deja someter con facilidad. Un saludo a mi honorable rival.
Tras cuatro o cinco turnos de escaramuzas y desgataste la calidad de las tropas francesas acabó imponiéndose y las bajas aliadas acabaron sumando los seis estandartes contra dos de los propios. La caballería ligera y los granaderos, a pesar de caer en la batalla, acabaron con la mayoría de las tropas anglo-portuguesas.
Es de destacar la increíble capacidad de supervivencia del general Fergusson que sobrevivió a cuatro tiradas de impacto dos de ellas en solitario. Así como los tiradores (rifles) ingleses que tiran con un dado más al número de batallones y a tres de distancia.
Cuando más juego a este sistema más me parece un festival de suerte, entre dados y cartas, hasta que no tienes varias cartas de acción que te permitan mantener la iniciativa en una zona, lo mejor es no arriesgarse mucho. La partida estuvo equilibrada y debo decir que 2 de mis regimientos acabaron reducidos a un solo batallón, de manera que perfectamente podríamos haber quedado más ajustados en el resultado.
Mark-McG's Avatar
Mark-McG replied the topic: #1000 4 years 1 month ago
Ladder pre-Round match
6 matches played
French 4 wins
Allies 2 wins
Freeloading-Phill's Avatar
Freeloading-Phill replied the topic: #531 5 years 8 months ago
Played yesterday against Badger. Lost 3-6 to those Brits. I just couldn't make any headway on my attacks.

Phill
General-Eble's Avatar
General-Eble replied the topic: #246 6 years 1 month ago
Played this a few days ago as the French against a regular CCA opponent. Only my second game of CCN. After losing a few infantry units to British musketry and thinking I was going to get slaughtered got a roll on in the centre and left flank and started to push the Allies back. A heroic bayonet charge by the infantry in the centre ruptured the British line but I lost 2 leaders along the way to give the win to the Allies (4-6).

Like the system and the nationality characteristics that are not present in CCA. Looking forward to playing more.
B)

Random Quote

It should not be believed that a march of three or four days in the wrong direction can be corrected by a countermarch. As a rule, this is to make two mistakes instead of one. ~Napoleon