Victory Results:
 100 %
Record a victory for BOTTOM ARMY  0 %
Total plays 1 - Last reported by LARS on 2021-02-11 20:09:53

Historical Background
The battle of Lützen was fought between the Army of Silesia, composed predominantly of Prussian and Russian troops, and the Grande Armée, commanded by Napoleon.
Ney's corps held the center, in bloody fighting at four villages forming a rectangle near the Flossgraben creek, intending to buy time and lure the Allies into fully engaging to allow a double envelopment to evolve. On the french right flank, a large allied cavalry force attempted to capture Starsiedel and deny the flanking maneuver. Girard shifted his forces to hold the hill between Kaja and Starsiedel and assist Ney. Marmont sent two divisions in to protect and hold Starsiedel and to initiate the flanking maneuver. His troops were composed mostly of conscripts and former naval gunners converted to infantry, who performed well given their limited training. A grand battery was established on the hill and pounded the Allied forces pinned in the center of the battlefield as planned to help win the day, which ultimately fell short only because of the woeful shortage of French cavalry in 1813.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 4
Hill 16
Town 1
TownWindmill 1
Marsh 2

 

Battle Notes

Allied Army
Commander : Wintzingerode
5 Command Cards (2 Tactician cards)
2 Iron Will
Move First

Line Infantry Grenadier Infantry Light Cavalry Heavy Cavalry Lancer Cavalry Militia Cossack Cavalry Foot Artillery Horse Artillery General Light Cavalry Light Cavalry Heavy Curaissier Horse Artillery General
3 1 2 1 1 1 1 1 2 2 1 2 1 1

French Army
Commander : Marmont
5 Command Cards (4 Tactician cards)

Line Infantry Light Infantry Light Cavalry Foot Artillery General
9 2 2 3 3

 

Victory
7 Banners

Special Rules
The marked hill hexes represent a temporary group majority banner objective (turn start) worth 1 victory banner to the army holding an absolute majority of the hexes. The French player starts with 1 victory banner.

The French player receives 1 temporary victory banner if he has a grand battery on the marked hills.

Starsiedel is an Allied temporary victory banner objective (turn start) worth 1 victory banner

Mother Russia rule is in effect, but ignore XSD results.

Marked French LN units are conscripts.

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LARS replied the topic:
3 years 2 months ago
The challenges for both sides presented in the scenario make it a bit of a puzzle. In my game the French were under immediate pressure on the right and left by light cavalry attacks (coming from the Prussians in the center towards the French left). The Allies were able to make better use of cards to maneuver their artillery (as the French were forming squares) and manage a superb combined arms assault which was nearly decisive, but the French had a timely Bayonet Charge which bought them time, but not the scenario. The allies win 7-5. On to the Left Flank.
Tarheel replied the topic:
3 years 5 months ago
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Tarheel replied the topic:
3 years 5 months ago
consider trying time pressure rules against allies

I am thinking about a revision to this one to get more of a “game” from it. I would like to reduce the number of units on the board, turn the map at an angle so the hill runs diagonally left to right. Would like to strive to keep forces to feel historical Don’t want the feeling of a cavalry horde.
would like to consider time pressure on the allies since it was in their best interest to keep the French off the hills so they could not bombard the center of the battlefield. I am thinking along the lines of making the hill a couple of hexes deep and have it be a majority occupation banner for either side. Establishment of artillery on the hill will still be victory points for the French But may be increased by victory points per artillery.