Victory Results:
 50 %
Record a victory for BOTTOM ARMY  50 %
Total plays 32 - Last reported by Jamon79 on 2024-02-23 20:04:58

Orthez (French Right) - 27 February 1814

Historical Background
After the French defeat at Nive, Soult fell back to a position north of the River Gave de Pau. Wellington advanced along both sides of the river, while Soult deployed along a ridge, running roughly parallel to it. The French position was a good one, but too long.
Soult had to place all of his veteran troops in the front lines. He was now committed to a static defense with little besides raw conscripts in reserve. Wellington’s army was organized into three groups commanded by Beresford, Picton and Hill, with the famed Light Division in reserve. He intended for Beresford to strongly attack the French right while Picton held the rest of the French line in a diversionary attack. Hill’s divisions were to cross the Gave de Pau and fall on the French left to complete the victory. The battle opened with Beresford’s divisions going in against the church and village of St. Boes. He succeeded in capturing the church, but the advance was checked by Taupin’s troops defending the village. Reille, the French right-wing commander then launched a spirited counterattack that forced Beresford to pull back. Action on this flank ceased for a time as Wellington converted Picton’s feint into the main attack.
Later in the day as Picton’s attack picked up steam, Wellington sent the Light division forward to exploit a gap in the French center.
Led by the 1/52nd Foot, the Light Division advanced and drove a wedge between the right wing French center divisions. At the same time, Beresford’s men made one more attack against St. Boes and captured the village. Events elsewhere were going no better, and Soult conceded defeat.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 18
Hill 5
Town 2
Church 1

 

Battle Notes

British Army
• Commander: Wellington
• 6 Command Cards
• 6 Tactician Cards
• Move First

Line Infantry Light Infantry Light Cavalry Foot Artillery Leader   Line Infantry Light Infantry Foot Artillery Leader
8 2 2 1 3   2 3 1 1

 

French Army
• Commander: Soult
• 5 Command Cards
• 5 Tactician Cards

Line Infantry Light Infantry Militia Infantry Foot Artillery Leader
6 3 2 2 3

 

Victory
8 Banners

Special Rules
• The Church is worth 1 Temporary Victory Banner for the side that occupies it at the start of its turn. The French start the battle with 1 Victory Banner (Temporary Victory Banner Turn Start)

• The French player gains 1 Temporary Victory Banner at the start of the turn, if the Allies do not occupy any St. Boes town hexes. The French start the battle with 1 Victory Banner (Temporary Victory Banner Turn Start)

• The Allied player gains 1 Temporary Victory Banner at the start of the turn when any of the 5 hill hexes are occupied (Temporary Victory Banner Turn Start)

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Riclev replied the topic:
10 months 1 week ago
Two French victories - 8-6 and 8-5. In both games, the British attack on St Boes was a fiasco. The British strength opposite the village can lull you into a false sense of superiority, and it certainly looks intimidating from the French side, but you need a following wind to successfully assault the village and neither of us got this. This an interesting scenario.
Hawkmoon replied the topic:
2 years 1 month ago
2 games yesterday evening at our club :
1st : 8/4 for the Allies. Despite a very frightening french offensive on their right flank and very weak english response (French was already leading 4/2), Allied forces achieved to launch counterattacks on center and left flank and conquerred the church and the town of Boes.
2nd : 8/2 for the French. The French were very lucky on their dice despite the Allied Tactic cards. The church was taken but the medail didn't count because the game finished the next french turn.
LARS replied the topic:
3 years 3 weeks ago
A very exciting scenario which saw Soult come within one block of victory. Cole finally took the town to end the game 8-7 for the British. Block count was far in favor of the French, but Reille and Taupin both went down early severely hampering the French. The fight over the church was particularly grim for both sides.
RiverWanderer replied the topic:
3 years 6 months ago
The published scenario has an extra Forest tile - in the middle section 2nd hex to the right of the hills where Rouget is positioned behind. Vassal module 3.42 also has the tile missing.
Hawkmoon replied the topic:
8 years 5 months ago
We've been playing it with Leboucher last friday.

1st round : Allies were beaten 8/2 (the dices were very bad for Leboucher and the victory was gained in the centre).
2nd round : Allies won by 8/3 using in the beginning a "La Grande Manoeuvre" and a Short Supply on the unit in the church.

Managing his hand is still difficult in this quasi-first game...
GG replied the topic:
8 years 5 months ago
What was looking as an easy victory for the allies at the very start (5-1 lead) beacame a surprising loss 7-8 and victory for France. A very surprising scenario: The many forest and opposing hills & Towns are breaking the numerous allies waves ... Can't wait to see the other player's reports!
Bayernkini replied the topic:
8 years 9 months ago
TAG Search:
- Banners: 8
- Years: Peninsular War
- Army: French / Allies
- Game Box: Marshals&Tactician
- Special Rule:
Temporary Victory banner;

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