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501 Sahagun - Cavalry Action (21 December 1808)

1 1 1 1 1 1 1 1 1 1 Rating 4.50 (1 Vote)
 11 %
Record a victory for BOTTOM ARMY  89 %
Total plays 18 - Last reported by RiverWanderer on 2017-05-31 23:17:09

 

Sahagun (Cavalry Action) - 21 December 1808

Historical Background
Sir John Moore was determined to defeat Soult’s isolated French corps with his British Army before retreating from Napoleon’s much larger army entering Spain. The first step was to penetrate Soult’s cavalry screen under Debelle at Sahagun. Lord Henry Paget got the mission and set out with two regiments of Hussars in bitter winter weather, with snow and icy roads slowing the approach. At dawn the French outpost was overcome, but survivors fled back to Sahagun and raised the alarm. Debelle’s troopers had left their mounts saddled during the night, and in some confusion, they mounted and left the town. The chance to capture the French brigade by coup de main was gone, but Paget split his force and to try to sandwich Debelle’s
troopers between his 15th Hussars skirting the town and Slade’s 10th Hussars coming through it.
Debelle was trying to break contact, but Paget moved more quickly.
When Debelle saw he could not outrun Paget, he turned his two regiments to face the outnumbered 15th Hussars. Slade’s Hussar regiment was nowhere to be seen. As bombastic as he was incompetent, Slade had halted his men to deliver a lengthy harangue, and his leading troops were only entering Sahagun by the time the battle ended.
Undaunted, Paget charged at full gallop into the first line of French cavalry, a provisional chasseur regiment composed mainly of Hanoverians forced into French service. The regiment dissolved completely at first contact, with the retreating troopers throwing the reliable 8th French Dragoon Regiment behind them into disorder.
Debelle’s depleted and defeated brigade escaped across the river from Paget’s victorious but disorganized regiment. The 15th Hussars Sahagun (cavalry action) - 21 December 1808 were awarded the battle honor ‘Sahagun’ and the much reduced
provisional French chasseurs regiment was disbanded.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

 

Set-Up Order

Forest 7
Hill 5
River 5
RiverBend 2
RiverBendBridge 1
RiverBendFord 1
Town 5
Church 1
Walled Farm 1

 

 

Battle Notes

British Army
• Commander: Paget
• 5 Command Cards
• 2 Tactician Cards
• Move First

 

Light Cavalry Horse Artillery Leader
10 1 4

 

French Army
• Commander: Debelle
• 4 Command Cards
• 2 Tactician Cards

 

Light Cavalry Heavy Cavalry Leader
4 3 3

 

 

Victory
16 Blocks*

Special Rules
• *Victory Points are gained by the number of blocks eliminated or blocks that escape from the battlefield
• *Both armies receive 1 Victory Point for each enemy block eliminated in battle.
• *The French player receives 1 Victory Point for every cavalry or leader block that exits the battlefield from the river ford hex or the bridge, along the left side of the map.
• The River Valderaduey is impassable except at the ford and bridge.

The scenario picture shows 2 french Leaders "Debelle". The Leader attached to the Heavy Cavalry is "Dud’Huit".

Tags: Expansion 5, Banners: 16, Army: British, Army: French, Special Rule: Exit VB

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RiverWanderer's Avatar
RiverWanderer replied the topic: #4774 3 months 3 weeks ago
I'm experimenting with the following mix of variations; Make French Light Cav a militia type unit - retreat two blocks (haven't tried 3 yet), also -1 die on attack and -2 if battling back against a charge. These make the light cav very weak, and the battle much closer to history in general. I will try something like the Russian Militia lancer spec next (3 hex retreat but ignore sabres totally). Card wise, I tried treating infantry and artillery Tactician cards as "Make strategic move with one unit (ie 4 hexes, no battle)" and otherwise ineffective Command cards as "move one unit" ... made for a better scenario I think, but I will try it a few times more.
Mark-McG's Avatar
Mark-McG replied the topic: #4659 5 months 2 days ago
Got the chance to test this scenario using 3 block French cavalry yesterday, and the French still won 16-10. However, the English were quite unlucky with their rolls, with several air swings.

Moreover, the dynamic of the game certainly changes, the French can no longer rely upon harder hitting power and stronger units to use brute force to win. My previous experience was this is a 3-5 card play game, with the French cavalry smashing straight up the centre for the win. This time round the French lost 2 units, and managed to exit 3 blocks over a 50 minute game (on VASSAL) in a pretty tense match. The main problem we had was the card decks, with both the Command deck and Tactician deck turning up a lot of infantry cards that weren't much use. I'm considering a smaller deck for these scenarios, just to weed out the over powerful or narrow focus cards that sometimes can upset these scenarios.

Overall, I found the French 3 block version was certainly no worse than the original, it changed the dynamic considerably and made for a tense match which followed the historical narrative somewhat more closely.
Mark-McG's Avatar
Mark-McG replied the topic: #4656 5 months 2 days ago
So if the French cavalry were dropped down to 3 blocks per unit, would this make it a better scenario?
I'm always a bit concerned about all cavalry scenarios in C&C, because the Command Cards aren't really designed for it. Maybe the Command Deck should be weeded?
ozzie's Avatar
ozzie replied the topic: #3571 1 year 4 months ago
A one-sided slaughter with the French winning easily. The French cavalry is over rated and annihilated the British cavalry easily. To rub it in one French unit rode across the bridge simply because their was no opposition.
MattG's Avatar
MattG replied the topic: #3197 1 year 8 months ago
Quirky scenario - proper use of towns and woods is the key to this one. Not my favorite scenario by any means but I liked how the banner per block changes the dynamics.
GG's Avatar
GG replied the topic: #2994 2 years 2 weeks ago
WOW: This scenario may be the worth for me over all the CCN production until now ... :sick:
Bayernkini's Avatar
Bayernkini replied the topic: #2876 2 years 2 months ago
First 2 games and first 2 french victories.

So it shows again, not the number of units is important, the number of blocks makes
the difference.
Bayernkini's Avatar
Bayernkini replied the topic: #2794 2 years 2 months ago
TAG Search:
- Banners: 16
- Years: Peninsular War
- Army: French / British
- Game Box: Marshals&Tactician
- Special Rule:
Blocks Victory Banner; Exit Victory Banner

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If they want peace, nations should avoid the pin-pricks that precede cannonshots.~Napoleon