Victory Results:
 26 %
Record a victory for BOTTOM ARMY  74 %
Total plays 50 - Last reported by Jamon79 on 2024-04-05 01:42:13

Wavre - 18 June 1815

Historical Background
The Prussian army, battered but not destroyed after Ligny, had retreated north. Napoleon dispatched Marshal Grouchy with the III and IV Corps plus reserve cavalry to pursue. Grouchy’s pursuit, however, was slow, but in fairness, the III and IV Corps had suffered greatly at Ligny and needed time to regroup. During the morning of the 18th, the French heard the cannon fire from Waterloo, and both corps commanders implored Grouchy to march to Napoleon’s aid, but he declined, citing his orders. Grouchy caught up with what he presumed was the entire Prussian Army at Wavre at about 4 p.m. Sadly for the French, most of the Prussians had already left Wavre, marching to reinforce Wellington, and Grouchy faced only the smallest Prussian corps under Thielmann deployed along the Dyle River. Grouchy opened the battle with Vandamme’s and Gerard’s commands attempting to rush the bridges between the towns of Wavre and Limal with very limited success. As additional French troops arrived, Grouchy changed his tactics and had them cross the Dyle downriver where there was minimal resistance, effectively flanking the Prussians. Nightfall brought an end to the fighting. In the morning, news of Napoleon’s defeat reached both sides and Grouchy marched back to Paris.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 5
Hill 6
River 4
RiverBend 7
RiverBendBridge 1
RiverBridge 3
Town 5
TownWindmill 1
Church 1

 

Battle Notes

Prussian Army
• Commander: Thielmann
• 5 Command Cards & 3 Iron Will Counters
• Optional 3 Tactician Cards

Line Infantry Grenadier Infantry Reserve Infantry Militia Infantry Light Cavalry Light Lancer Cavalry Foot Artillery Horse Artillery General
4 1 3 3 1 1 1 1 4

French Army
• Commander: Grouchy
• 5 Command Cards
• Optional 3 Tactician Cards
• Move First

Line Infantry Light Infantry Light Cavalry Heavy Cavalry Foot Artillery General
11 3 2 1 2 4

 

Victory
8 Banners

Special Rules
• The French player gains 1 Temporary Victory banner for each French unit that occupies a bridge or is across the River Dyle at the start of the turn. As long as the French unit occupies a bridge or is across the River the Victory banner is retained (Temporary Victory Banner Turn Start)

• The Prussian player gains 1 Victory Banner for each Scout Command card he plays.

• The River Dyle is impassable except at the bridges.

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Mark-McG replied the topic:
2 years 8 months ago
the windmill is under the LN, and the Church under the RI
fritzsan replied the topic:
2 years 8 months ago
i guess that the church and town/windmill are under the two prussians on the south side of the river, but what one is what?
Hawkmoon replied the topic:
4 years 11 months ago
Played last evening. Two close victories for myself (I've beaten the Indian Sign !!!) against Guillaume.
1st game : 8/6 for the Prussians (2 Recon cards played) after a 6/2 situation held by the Prussian (French was very helped by La Grande Manoeuvre card).
2nd game : 8/7 for the French. I was leaded 5/1 and then 7/3 (3 Recon cards played) but Prussian units on the French left were all weakened and and couldn't resist the french advance despite an attack on the centre searching for the last medail unfortunately not gained...