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204 Mohrungen (25 January 1807)

1 1 1 1 1 1 1 1 1 1 Rating 4.00 (2 Votes)
 24 %
Record a victory for BOTTOM ARMY  76 %
Total plays 37 - Last reported by GG on 2017-12-06 01:19:39

Mohrungen - 25 January 1807

Historical Background
In early January Bennigsen ordered the Russian Army to go on the offensive. On the 19th Ney, who had extended his line in search of provisions, was attacked and brushed aside. General Markov then advanced toward Mohrungen where Bernadotte was concentrating his forces.
Both sides had opportunity to deploy the morning of the 25th before Bernadotte’s cavalry launched a charge against the Russian center. The Russian cavalry, with support from their artillery, drove back the attack but were in turn driven back by French artillery fire and fresh cavalry. The ensuing artillery exchange inflicted little damage. The battle began in earnest when French light infantry advanced in the center to threaten the Russian artillery and Dupont’s arriving division pushed the Russians on the left back from their forest defensive positions. As dusk fell the French were making progress all along the line. Suddenly, Bernadotte heard firing in his rear in Mohrungen. Fearing the worst, he called off the battle to retrace his steps. It was a false alarm—only a few squadrons of Russian horsemen had entered the town and were pillaging the French supply wagons. They were quickly driven off.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 9
Hill 2
Town 5
Lake 5

 

Battle Notes

Russian Army
• Commander: Markov
• 4 Command Cards
• Optional 3 Tactician Cards

Line Infantry Light Infantry Grenadier Infantry Light Cavalry Foot Artillery Leader
3 5 1 1 1 2

French Army
• Commander: Bernadotte
• 4 Command Cards
• Optional 3 Tactician Cards
• Move First

Line Infantry Light Infantry Light Cavalry Heavy Cavalry Foot Artillery Leader
7 4 1 1 1 4

 

Victory
7 Banners

Special Rules
• Flanking Force: Place a Russian Leader Block on the hex lower right corner of the battlefield, which represents a flanking cavalry formation. The Russian player advances the leader block one hex along the French baseline toward Mohrungen each time a Scout Command card is played, by either side, or when the Russian player plays a Leadership Command card. When the block is moved onto Mohrungen hex, the Russian player will immediately gain three Victory Banners. The block representing the flanking force cannot be eliminated and its movement is not stopped when units or leaders occupy a baseline hex.

• Each of the four town hexes of Pfarrersfeldchen are a Temporary Victory Banner Objective, worth one Victory Banner each at the start of the turn for the French (Temporary Victory Banner Turn Start)

• The Lakes are Frozen.

• Pre-Battle Mother Russia Roll rule is in effect. Saber rolls have no effect.

Tags: Expansion 2, Banners: 7, Army: French, Army: Russian, Special Rule: Temporary VB, Special Rule: Flanking Force

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Achtung-Panzer's Avatar
Achtung-Panzer replied the topic: #1227 4 years 4 weeks ago
Played this one solo and enjoyed it. Russians lost by gambling that a combined LI & Art would illiminate or force a French LI from a town hex. It didn't.
Bayernkini's Avatar
Bayernkini replied the topic: #1225 4 years 1 month ago
Played the game twice against Mark and the French won both games again, without any chance of the Russian.
Aside from the fact that the scenario setup is one of the most outbalanced ones,
i would try it next with a small housrule.

Similar like Memoir 44, all units which enters a Frozen Lake/River hex, indifferent of the reason (also on retreats),
roll 2 dice. And for each XSW (Saber), the unit loose one block.
And i would try this houserule for all frozen lakes/rivers :)
tegarend's Avatar
tegarend replied the topic: #1061 4 years 8 months ago
Nice fight, thought I was in trouble when I lost my french artillery & french heavy cavalry to the russian light cavalry (first a cavalry charge which made 3 hits on the artillery, then a first strike which killed 3 heavy cavalry blocks). However, I just abandoned the centre afterwards and made progress on the flanks. Eventually, when it was 5-5 in banners, I suddenly remembered the victory rules for the town hexes, and noticed I was in possession of the French Left Flank towns, for 7-5 victory.

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If the art of war were nothing but the art of avoiding risks, glory would become the prey of mediocre minds. I have made all the calculations, fate will do the rest.~Napoleon