The French got off to a flying start by assaulting the village in the centre, bringing across two units from the left and short supplying the Spanish light unit in the village to race to a 3-0 lead. The Spanish hit back on the weakened French left flank, eliminating the two remaining French line units and removing two blocks from the artillery unit for the loss of one unit to make things 4-2. Further exchanges in the centre made the score 5-3, with both sides shielding a couple of units with only one block remaining.
At this point the French decided to try to force the issue on the right flank. After a French bayonet charge and a Spanish cavalry charge, the score had moved onto 7-6, with the French needing just one more banner. Playing an innocuous recon in force to try to lull the Spanish player into not using a guerrilla token (the ruse worked), a heavy cavalry unit eliminated an already-weakened Spanish light cavalry unit for victory.
The moral of the story? There is nothing to be gained by going down to defeat with unused guerrilla tokens (in this case two), any more than losing while still holding a fistful of tactician cards. This Spanish player was guilty of both.