103 Gamonal (10 November 1808)

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1 year 1 month ago #9025 by Riclev
So for the return game, which lasted considerably longer than the first. Over the course of the battle, as Spanish I drew two each of scout, rally and cavalry charge cards. The Spanish cavalry were victorious over the French cavalry on the other side of the river, and rallies kept the grenadier unit in the centre fighting hard to remove French units. Although badly neaten up, the Spanish army was able to win 6-4.

I have read the comments made 8 years ago about the guerrillas, and I agree that the rule is a little gamey, but without it, at least in this scenario, the Spanish have no chance at all. The guerrillas make for a more exciting contest. The rule is ahistorical, but C&C Napoleonics is not a detailed simulation of Napoleonic warfare - if you want that go and play Wellington's Victory or the La Bataille series. C&C is an entry-level system which introduces non-wargamers to the concept of hexes in shortish games which usually provide lots of excitement. Moreover, given the randomness of the card draws and the amount of die rolling a newbie has the chance to defeat a grognard, surely impossible in a more detailed simulation.

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8 months 2 days ago #10411 by miketodd
Divided battlefield—French cavalry (played by M) fail to cross back over the river and return to the fight. Spanish take it 6-4.

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2 weeks 1 day ago #11421 by ozzie
6-2 to the French. The Spanish right was ridden down in a Cavalry Charge, and despite the valiant Grenadiers repulsing attack after attack, the centre was overwhelmed with French infantry infiltrating through the forests and hitting each Spanish unit with multiple attacks, which they couldn't counter.

We like the Guerilla rule. It makes the game interesting and playable for the Spanish but is not unstoppable. We played multiple (3) Guerilla tokens during this game, but it did not save the Spanish! The French even countered one of them with a Sabre roll.

We think the game gives a fair representation of Spanish performance. OK on the defense but feeble on the attack (without a bonus card of some sort). Similar story for their lacklustre cavalry, who won't last long if left exposed.

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