KP01 Austerlitz (2 December 1805)

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8 years 9 months ago #3349 by alecrespi
Austerlitz - 2 December 1805
Historical BackgroundThe...

KP01 Austerlitz (2 December 1805)

Alessandro - Website Admin
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8 years 7 months ago #3350 by Bayernkini
Must try it soon :)

What about Tactician Cards?
Napoleon: 6 (as general)
Alexander 1st: 3 (because he has no CiC experience)

My dice are the hell!

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8 years 7 months ago #3352 by Bayernkini
Except of some unclear scenario notes, this version have less scenario special rules, what i always prefer in CC games :)

1. Russian objective banners: Only for russian units or also for austrians?
2. Davout and the 2 units of his III Corps enter the map at the beginning of French turn 4 along the baseline map edge of the French right section.
Can they move and/or battle if they arrive? Does first hex count as first movement hex?

My dice are the hell!

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8 years 7 months ago #3353 by Mark-McG
So I would have the Special Rules as follows;
Special Rules
• The French player gains 1 Temporary Victory banner when a French unit occupies Holubitz at the start of the turn.
• The French player gains 2 Temporary Victory banners when a French unit occupies Krzenowitz at the start of the turn.
• The French player gains 2 Temporary Victory banners when a French unit occupies Pratze at the start of the turn.
• The Allied player gains 1 Temporary Victory banner when an Allied unit occupies Telnitz at the start of the turn.
• The Allied player gains 1 Temporary Victory banner when an Allied unit occupies Bosenitz at the start of the turn.
• The Allied player gains 2 Temporary Victory banners when an Allied unit occupies Sokolnitz at the start of the turn.
• The Goldbach is a fordable stream.
• The Littawa is impassable except at the ford.
• Davout and the 2 units of his III Corps setup at the end of Austrian Turn 3 along the baseline map edge of the French right section.
• Pre-Battle Mother Russia Roll rule is in effect. Saber rolls have no effect--the Tsar expects an advance!

Glory is fleeting, but obscurity is forever.
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8 years 7 months ago - 8 years 7 months ago #3360 by Bayernkini
After a few games (dont know how many test games are done by scenario testing),
i would change the notes (for more simplicity and more balance, so far the austrians had 0%)

French (Napoleon): 6 Tactician Cards
Allies (Alexander): 3(4) Tactician Cards

• Pre-Battle Mother Russia Roll rule is in effect. Saber rolls have no effect--the Tsar expects an advance!
• The French player gains 1 Temporary Victory banner for each town hex of Holubitz, Krzenowitz and Pratze at the start of the turn.
• The Russian player gains 1 Temporary Victory banner for each town hex of Telnitz, Bosenitz and Sokolnitz at the start of the turn.
• The Goldbach is a fordable stream.
• The Littawa is impassable except at the ford.
• Davout and the 2 units of his III Corps enter the map at the END of French turn 3 along the baseline map edge of the French right section.
They can be ordered at the start of french turn 4.

My dice are the hell!
Last edit: 8 years 7 months ago by Bayernkini.

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8 years 2 months ago #3742 by Avrora
Thanks for interest and comments on this scenario, and sorry for long delay in commenting/responding. In case there is still any interest left many months later, some responses below.

The scenario was actually playtested pretty extensively by me and my wargaming partner Elliott. The map, the special rules, the force composition, and army placement underwent numerous changes. We actually found that the French had a pretty difficult time assaulting the heights unless they had a favorable hand, and numerous tweaks were made to improve the odds for their side and give them a better fighting chance, so I'm surprised that Bayerniki won 0% with the Allies. In a lot of the games, the French would suffer heavy casualties before they could get their assault moving, which led to changes in their setup that helped facilitate a quick advance, but they still tended to lose a fair amount in our games. IIRC, advancing against Bagration tended to produce better outcomes than a frontal assault against Pratze. With that in mind, the VP were skewed to give extra rewards to the French for Krzenowitz and Pratze, in recognition of the difficulty the French player experienced in taking and holding them.

The intent of the rules as written was for Davout to arrive on French turn 4 along the map edge, and be immediately available for activation. In our games, this generated the right amount of tension on the French right flank, with the Russians often commencing a promising attack, and Davout arriving just in the nick of time to rescue the French position. That said, of course anyone is welcome to make their own tweaks to the special rules, and play however feels most historical or most enjoyable to them--Davout on turn 3 is also reasonable. One very simple balancing tweak to assist the Allies (if they are indeed losing disproportionately) is to sub in their Guard Heavy Cavalry unit for the Russian cuirassiers stationed with Constantine's Guard. While technically speaking the "correct" unit, we found the GHC to be an overpowered tank in our test games; however, if the Allies need help, the GHC will certainly provide it.

Also, and this may disqualify me as a competent scenario designer, I don't really play with Tactician cards, so I didn't include them in the rules. I would suggest players assign whichever number they feel is correct based on their assessment of the commanders, and fine suggestions have been made in the comments.

As stated in the design notes, the goal was to limit the number of special rules and create a "straightforward" Austerlitz scenario that balanced historical force composition and playability. I have taken a similar approach in draft Friedland and Borodino all-in-one scenarios which I will hopefully be submitting to Alessandro soon.

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5 years 4 months ago #5832 by Warboard
Thoroughly enjoyed playing this scenario. Not only is it great to play the non-epic scale full battle, but the way rules give you incentives to act historically but leave you the freedom of action, instead of railroading you like some other scenarios I glanced at, really make this one shine. Congratulations on great work and thank you!
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5 years 3 months ago #5888 by Avrora
Thanks a lot for your kind comments! It's been a while since I posted this scenario, glad to see someone enjoying it. It was playtested and revised quite a bit with the aim of generating a relatively historical game, so I'm happy to hear that was your experience.

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