This was a bad day to be a leader, with 3 of seven leaders falling in battle. Much of the action was on the French left and Allied left. Initial Allied advances pushed the French out of Bleddin, and bloodied the French right. The French, in the meanwhile, advanced on their left and chewed up the Allied right. The initial Allied assault on Wartenburg was successful in taking the town, but a French counter-attack threw the Prussians out. The Allies made good use of a Leader Takes Command card on their left, and initiated a series of attacks around Bleddin. When the smoke cleared, the French had lost Franquemont, Beaumont and an LC. A counter-attack by the French cavalry killed Mecklenburg and a Prussian LC. The end game saw the Allies use a series of combined arms attacks on Wartenburg to first weaken, and then push the French out of town. What started out looking to be a quick Allied victory turned into a nail-biter, as the French bounced back. A bit too late, as it turned out. Thanks to Timothy for an enjoyable game.
MichalK (mk20336) (Allies), 9 banners won, 17 blocks lost
EZPickins (French), 3 banners won, 35 blocks lost
Very bloody battle but also a good manoeuvring experience – unlike some CCN scenarios. It started like in Alfred Hitchcock movie: Grand Mane on Prussian right puts two infantries and two artilleries next to French line. During French turn, Prussians play First Strike and Artillery Canister (was part of plan) to decimate French infantry. Then Prussians follow up with Assault right… That really set-up the game.
After such beginning, French managed to concentrate almost all troops in centre and were seriously threatening Wartenburg. Fortunately, immediate reorganization of Prussian centre prevented it.
In the end, after initial loses - and anyhow being understrength - French had to give away as they were not able to win war on attrition. Also, Iron Wil markers helped Prussians in some critical moments.
Round 1 - 502 Sorauren - French right early afternoon (28 July 1813)
Greg O (Allies) 9 banners won 22 blocks lost
EZPickins (French) 4 banners won 35 blocks lost
The battle began slowly with some advancing and the Portuguese force marching on the left to pack the Heights with a solid mass and some rear support. Both sides called forward reserves to bring the artillery forward into position. The battle was fought in a wave, starting on the right flank and rolling across the middle and ending on the left. The French suffered from losing two leaders, first in a firefight on the right and the second in melee on the left. The allies strong position and good tactician cards and command deck cards combined with a wealth of leaders to take advantage was the key to the allied victory.
Before stating the results, Tim and I need clarification on whether the French start with 1 banner and then also get 1 more banner for the Temp Majority Group? With the vassal module, the French start with the banner, but unclear if that's to account for the temp majority or if the French also just start with a "bonus" 1 banner? If the latter, Tim will get one more banner.
Greg O (Allies) 7 banners won 18 blocks lost
Timothy Phelps 5 banners won 34 blocks lost
This battle took 3 hours to resolve, one of the most tense and competitive I have played. The battle really revolved around the two middle town spaces, changing hands several times. The Russians had some luck early, then the rolls for both sides cooled off and it went on a long time before some good cards, luck, and tactic cards from the Russians eventually ground down the French and secured the field.
Round 1 – 502 Sorauren, French right (28 July 1813)
Grondeaux (Allies) – Plainscape (French)
9 (31 blocks lost) - 6 (39 blocks lost)
After a bit of skirmishing on the French right, both sides used Grand Maneuver cards to form almost-solid lines across the board. The French then launched their assault on the Oricain Heights. The Allied response was plagued by wet powder, leaving the French in position for follow-up attacks that successfully pierced the Allied line along the heights. By then, though, they were depleted enough that they fell back, abandoning the heights to the Allies. On the French right, their infantry cleared the Portuguese from the hills, with Madden drowning in the Uzama River (forced to retreat with nowhere to go). The Allies gradually pushed the French back on the Allied left. The clincher was an Allied bayonet charge that allowed them to take out two strength 1 French units for the win. Good thing for the Allies, as by that point they were in no shape to move further on the French. Thanks to Todd for a tense and enjoyable game.
Round 3: 504 Göhrde (18 September 1813)
Allies (Grondeaux) - 3 Banners Won, 36 Blocks Lost
French (toddrew) - 8 Banners Won, 12 Blocks Lost
French were let off the hook early, as Allies focused on claiming towns and attacking a French Artillery unit with cavalry. While not particularly vicious, a battle back and an Artillery Canister blunted the Cavalry Charge. The response was an aggressive Force March along with a Leader Order Bonus, that both allowed for the Allies' wing attack to be repelled, and the French to go on the offensive in both the centre and other wing. Extended and exposed, the French caught another break as the Allies were not able to muster much of a counter attack, and the French were able to maintain the upper hand throughout the remainder of the game.