Saratoga scenarios

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6 years 4 months ago #1742 by Mark-McG
Saratoga scenarios was created by Mark-McG
Think these 2 are ready for general consumption now. Thanks to Michael for helping playtest them.


File Attachment:

File Name: BemisHeigh...-11.vsav
File Size:21 KB


File Attachment:

File Name: FreemansFarm.vsav
File Size:21 KB


Any comments please send them my way.

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6 years 4 months ago #1751 by nekengren
Replied by nekengren on topic Saratoga scenarios
Well Greg and I have tried hard but we cannot find the MM04 scenario file.
I have looked through forums, scenarios, and vassal.
I have loaded the vassal fanscenario and it is not in there.

Anybody know the answer?
thanks.

neal ekengren

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6 years 4 months ago #1752 by Mark-McG
Replied by Mark-McG on topic Saratoga scenarios
the only thing I can think of is checking that the fan scenario extension is loading. It should say when you open the module, and it should be v1.2

If it isn't loading, check that it is in a sub-folder called CCNapoleonics2.4_ext (or more generally, name of module_ext)

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6 years 4 months ago #1756 by Bayernkini
Replied by Bayernkini on topic Saratoga scenarios
Be sure, you have the newest CCNapo main module Version 2.42 AND
the newest fanextension Version 1.2.,
only then it works correct.

My dice are the hell!

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6 years 2 weeks ago - 5 years 4 months ago #2118 by Mark-McG
Replied by Mark-McG on topic Saratoga scenarios
I update these to v3.0, and tweaked the Special rules slightly.

MM05 FREEMAN’S FARM - 19 September 1777


Historical Background
Morgan’s riflemen were the first American troops to attack, launching an assault on a small force of Canadians
and Indians of Fraser’s Right Wing. Morgan’s men were followed by Arnold’s division of New Hampshire
Continentals. Morgan’s riflemen rushed on in pursuit and were dispersed by a counterattack. The Continentals
were repelled by Fraser’s Grenadiers and Light Companies.
Burgoyne’s and Hamilton’s Centre approached Freeman’s Farm, leaving a substantial gap between themselves
and Fraser’s more distant force. Arnold rallied his men and resumed the attack into the gap between the British
Centre and Right Wing.
More American regiments from Arnold’s Division came up and joined the assault. Burgoyne’s flank regiment, the
21st Foot, was forced to fall back to avoid being overwhelmed. This left the 62nd Regiment at the angle of the line
and under heavy fire.
A desperate battle developed between the attacking Americans and the regiments of the British Centre. During the
course of the fighting, which was described by veteran British soldiers as very heavy, General Phillips (the artillery
officer who had distinguished himself at Minden) led a bayonet charge of the 20th Regiment to enable the 62nd to
withdraw and reform.
The stage is set. The battle lines are drawn and you are in command.
Can you change history?


Battle Notes
British Army
• Commander: Burgoyne
• 4 Command Cards
• 2 Tactics Cards (Optional)

American Army
• Commander: Gates
• 4 Command Cards
• 4 Tactics Cards (Optional)
• Move First

Victory
5 Banners

Special Rules
• Freeman's Farm is treated as a Windmill.
• Rough Terrain: no unit can move more than 2 hexes per turn, even using La Grande Manouevre or Bombard
• The River (Mill Creek) is fordable.
• The Americans use the Spanish blocks and are treated as Spanish in all respects, but exclude the -1 die battle modifier when moving
• The American RL is treated as a British Rifle Light in all respects except they retreat 2 hexes per flag.
• The American player always makes a Leader Casualty check against the opponent using one die as if
the unit was destroyed. This reflects the American Riflemen's propensity to pick off leaders.
• The Spanish Guerrilla Action rule is not in effect.
• The Portuguese Militia are Canadian & Indians and act as Militia
• The Portuguese Line are Hessan troops and treated as British except +1d in Melee
• Before each British turn, the British player may make one dr for reinforcements.
INF = Hessan LN unit, ART = ART unit, CAV = Riedesel
Place reinforcement on an empty Star space if available
Total reinforcements are 3 LN, 1 ART & 1 LDR (see Special Box)

File Attachment:

File Name: FreemansFa...-18.vsav
File Size:20 KB


File Attachment:

File Name: FreemansFarmV3.vsav
File Size:34 KB

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Last edit: 5 years 4 months ago by Mark-McG.

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5 years 4 months ago #2912 by Mark-McG
Replied by Mark-McG on topic Saratoga scenarios
MM08 Battle of Bemis Heights - October 7, 1777





After the Battle of Freeman's Farm, Burgoyne waited for reinforcement from Clinton. As September
passed into October it became clear that Clinton was not coming to help Burgoyne, who put the army
on short rations on October 3. In the American camp, the tensions between Gates and Arnold flared into
hostility, and Arnold was relieved, but remained in camp.

After days of deliberations, Burgoyne rejected advice to retreat, and launched the delayed attack on the
American positions on Bemis Heights. By this time Gates had been considerably reinforced and had
some 12,000 men against around 4,000 British and Germans.

Burgoyne described the operation as a reconnaissance in strength, designed to see if he could
occupy the hill to the West of the American fortifications. The American picquets sent word that the
British had advanced and were forming up in a wheat field near the old Freeman’s Farm battlefield.
Morgan’s riflemen were committed to the attack, quickly supported by the other regiments of Arnold’s
division. The Americans far outnumbered the British “reconnaissance” party and the British
Grenadiers and Light Companies were pressed back.

At a critical moment in the fighting Brigadier Simon Fraser was mortally wounded by one of Morgan’s
riflemen. Arnold spurred the Americans to continue the attack and was himself severely wounded.
The British and Hessian troops began to give way and after the redoubt held by Colonel Breyman and
his regiment was taken, Burgoyne withdrew his force to his fortified camp above the Hudson River.

The stage is set. The battle lines are drawn and you are in command.
Can you change history?


Battle Notes
British Army
• Commander: Burgoyne
• 4 Command Cards
• 2 Tactical Cards (Optional)

American Army
• Commander: Gates
• 4 Command Cards
• 4 Tactical Cards (Optional)
• Move First

Victory
6 Banners

Special Rules
• The Americans use the Spanish blocks and are treated as Spanish in all respects, but exclude the -1 die battle modifier when moving
• The American RL is treated as a British Rifle Light in all respects except they retreat 2 hexes per flag.
• The American player always makes a Leader Casualty check against the opponent using one die as if
the unit was destroyed. This reflects the American propensity to pick off leaders.
• The Portuguese LN units represent Hessan units, which are treated as British in all
respects except that Line Infantry melee with 1 additional die.
• The Spanish Guerrilla Action rule is not in effect.
• Arnold's Vigour: Arnold and any attached unit is ordered every American turn
• The River (Mill Creek) is fordable.
• Rough Terrain: no unit can move more than 2 hexes per turn, even using La Grande Manouevre or Bombard
• Each Redoubt hex is a Temporary Victory Banner Objective Hex if occupied by an American unit at the start of it's turn.


File Attachment:

File Name: BemisHeightsV3.vsav
File Size:33 KB

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