Yes, in both our games, the Dutch moved behind the centre hills pretty quickly. Both of our QB games that were played these last two weeks or so have been decided by the results of the French cavalry. If the Cuirassiers can be saved and used for an almighty punch in a weakened area, they can really grab some useful banners (against Dutch light cavalry and artillery batteries). The light cavalry can support them too by pinning down nearby enemy infantry in square.
We have also found that the fighting around the Bossu woods is quite intriguing and both players have had to manage their resources in that area. The Grenadier Guards are of course useful here, but then again, the French player can nab an advantge if he can bring his light infantry to come down on them (as they can battle after moving in woods but the Guards cannot) before they suffer any significant losses.
This is a good scenario with both sides able to win it.
Good analysis. The GG in the woods are indeed almoast unbeatable in the forest unless you can use the lights to put a dent into them before they retaliate. If you manage to hurt the french lights with the allied forces, the french lose their offensive capabilities on that flank.