014 Quatre Bras (16 June 1815)

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6 years 3 months ago - 6 years 3 months ago #2785 by TheMP
Yes, in both our games, the Dutch moved behind the centre hills pretty quickly. Both of our QB games that were played these last two weeks or so have been decided by the results of the French cavalry. If the Cuirassiers can be saved and used for an almighty punch in a weakened area, they can really grab some useful banners (against Dutch light cavalry and artillery batteries). The light cavalry can support them too by pinning down nearby enemy infantry in square.

We have also found that the fighting around the Bossu woods is quite intriguing and both players have had to manage their resources in that area. The Grenadier Guards are of course useful here, but then again, the French player can nab an advantge if he can bring his light infantry to come down on them (as they can battle after moving in woods but the Guards cannot) before they suffer any significant losses.

This is a good scenario with both sides able to win it.
Last edit: 6 years 3 months ago by TheMP.

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6 years 3 months ago #2788 by Sringoot
Good analysis. The GG in the woods are indeed almoast unbeatable in the forest unless you can use the lights to put a dent into them before they retaliate. If you manage to hurt the french lights with the allied forces, the french lose their offensive capabilities on that flank.

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1 year 3 months ago #6510 by Chapman
Do all the units deploy at the start or is there staggered deployment as pre real battle?

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1 year 3 months ago #6511 by Mark-McG

Do all the units deploy at the start or is there staggered deployment as pre real battle?


set up units as indicated on map. Picton and Alten at the rear will take time to move up and join the battle. Design for effect.

Glory is fleeting, but obscurity is forever.
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