The stats say this is a 71% French win, which is not very encouraging as I'm playing the Russians. This means I start with the Mother Russia roll. I was able to add a block to the two Line infantry right of centre and the artillery behind them.
And I got to play first. Which was an ineffective pot-shot from my artillery (it's on a hill, so can fire over the heads of the infantry right in front). This used up a "Scout Center" card to, hopefully, get something better.
Cautious movement on both flanks eventually saw a Russian Line infantry bite the dust centre-left after coming under fire from French Light infantry in the woods supported by the artillery. This makes the score 0:1 to Evert.
General Tallisin led more Russian infantry forward to take revenge and eliminate the French Lights, despite their cover in the woods - 1:1.
Evert pushed French infantry, including the Old Guard, forward in the centre only for the Russian infantry to fix bayonets and destroy the Guard. A "Bayonet Charge" did the job and I'm feeling like a winner - though the score's only 2:1.
The Young Guard and conscripts promptly smashed the advanced Russian centre, removing three Line infantry to make it 2:4. Oops!
The remaining Russians in the centre got one back with their musketry, but the Young Guard completed the carnage amongst them to make it 3:5 and only one more needed for a French victory.
Time for the French cavalry (on the right) to get in on the action. A "Cavalry Charge" saw them launch into their Russian counterparts and take out... the Horse artillery - 3:6.
This was another fast game - less than an hour's play (we got through 16 turns - 8 each) - and an emphatic win for the French. We both had some decent cards (though no "Grande Manoeuvre" in evidence this time), so it must be the dice to blame.