Just played this scenario using tactician cards and lost 7-2 as the Russians. Not sure what I did wrong that would produce such a lopsided outcome. The two sides slugged it out at distance for a long time, scoring hits on each other but not eliminating any units. The French finally drew first blood on turn 7, eliminating a Russian light infantry unit. I tied it up soon after 1-1, but the French slowly pulled away. As mentioned earlier, I can't identify any really obvious mistakes on my part. But two events in the game seemed especially damaging to the Russians- on turn 5, I played an elan card with a good result, activating two artillery, one infantry and a cavalry. I attacked a french light cavalry unit on my left flank with the heavy curassier unit, using combined arms, resulting in a 9-dice strength attack. The French foiled the attack by playing a charge-if charged card, and destroyed 2 units, while I scored just 1 hit on my 9 dice. Although I forced him to retreat and followed up with a second attack with my cavalry, I scored just one hit, while an infantry attack on the same unit resulted again in just one hit. The upshot was that the unit survived an overwhelming attack and survived for the rest of the game, while inflicting almost as much damage as it had received. The game seemed to kind of unravel for me from that point onward, especially after the French rolled very well on a rally card and restored 4 infantry steps, shifting power in his favor.
I'm not sure exactly how I would play this game differently. One thing that is difficult for the Russians is that although they have three guards grenadier units, all of them are poorly positioned at the back, with units of lesser quality blocking their access to the front. I kept hoping for a force march or grand maneuver card so I could better position my units, but none ever arrived. As a result, I ended up using a bayonet charge more as a repositioning move than an attack card. The russian right flank can also be difficult if the french light infantry gets into position in the windmill hex. and is flanked by a line infantry on the hill. One mistake I think I did make was using the cossacks cavalry there purely as a screen, with the light infantry set up behind. I might have been better off simply holding my units out of range and daring them to move forward.
It was a frustrating game, especially as it appeared fairly well balanced on the surface. Ah well.
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Taken from Napoleonics - Commands and Colors System website.
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Page title: 206 Eylau - 8AM to Noon (8 February 1807) - Napoleonics - Commands and Colors System
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