Is that a official statement from the designer? Because I would think the church doesn´t count. Three reasons: First tacticaly a church isn´t the same think as a town, because the roads used by the supply train go through the dwelling and not through the cemetery. Second the russian player has the ability to foster the defense of a city hex but not a church hex (or should a player with a saber mrr put a city plus field works tile in the place of the church). Third in both the other Eylau battles the buildup areas are labeled: Windmill,Eylau and Church suggesting that Windmill and Church are different from Eylau. Just my opinion.
I was intending to use this for the upcoming HMGS Recon Orlando April 2014 tournament.
The play balance report was roughly even.
after playing this with Ken 4 times the French won handily each time. Pretty strong French it seems to me.
Going to look through the other scenarios for something a little more balanced.
Viridovilas found out, that his print (I can't have a look at mine print now) lists 2 Russian LC and no militia units.
That means, this scenario has to be fixed in vassal - and here as well.
Russian MI -> LC (2 LC are next to each other).
Nicely spotted Viridovilas. Could you please fix it Bayernkini?
Thank you very much
Russian victory 7/6!. Although my first thoughts when playing the scenario were it was almost impossible for the Russian to win because the weakness of his left flank, it turned out to be gold mine in terms of VP. Russian light cavalry performed several hit and run maneuvers and at last they pinned two french squares on the plateau. The french tried to be patient and don't make mistakes, but the two squares result in a burden too heavy to deal with.