Can you tell us if Hougoumont & La Haye Sainte are walled farms ?
Can we have a complete description of the terrain tiles used in this scenario ?
Can you do the same for your other Berezina Epic scenario, please ?
Thanks a lot !
Sorry for my late answer - Crazy life and rarely here!
Yes they are definitively Walled Farms! TY guys to appreciate!
I only did create 4 (very humble) scenarios. The GG01 and GG02 are standard maps and the GG03 and GG04 are Epic.
To be said: My two Epic scenarios had been created and tested with our (strange) way of playing: 2vs2 with 6 SECTIONS on the map (3 for each player) and each player of the same team playing simultaneously with their own hand as if they were playing a standard battle! That's why I didn't make much publicity on them because I'm not sure they have the same balance when played with the official Epic rules and decks. Mostly for my (beloved) GG04 Epic Berezina were the official 3 sections rules may change the way to evacuate the French troops.
Capitaine Guillaume Gleize des Chasseurs à Cheval de la Garde Impériale
OK so the two farms are fortified!
About the total number of tiles: Sorry couldn't find the way to have it automaticaly (I'm very zero in computers) and really no time to count them all. But ready to answer you if any doubt on a specific tile!
Alessandro gave me the tools to update the notes of our own scenarios (witch I already did for GG01 Austerlitz) but I'm not sure who can change the notes on our VASSAL house scenarios?
Warning: I'm currently making the last adjustments on this scenario and the very last are from today (GG03 updated here).
Check those extracts:
Allied Army *
Commander: Wellington 5 Command Cards then 6 after the arrival of the Prussians (draw 2).
3 Tactician Cards then draw one more after the arrival of the Prussians.
* The brown units represent the Nassau, Brunswick, Hanover and Dutch units. Use the brown blocks and apply all Portuguese rules for those Allied troops with one exception: The brown LN retreats 2 hexes for each flag.
6 Command Cards
4 Tactician Cards
• Prussian Reinforcements: The Allies player rolls 1 dice at start of each of his turn. If no FLAG symbol, the timeline for the Prussian arrival increases by 1. When the timeline reach 9: The Prussian reinforcements arrive.
The Prussians are: 3x LN, 2x RI, 2x LT, 1x GR, 2x LC, 1x HC, 1x LNCR, 1x HA plus 3 Leaders (Bülow, Ziethen, Blücher) and 3 Iron Will Markers. The Allies player must setup the Prussians units and Leaders (attached) in any of the grey marked hexes. If not enough room or by choice, the extra units are lost. The Prussians can then be ordered immediately using command cards.