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GG03 Waterloo Epic (18 June 1815)

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1 year 1 month ago #5724 by alecrespi
Historical BackgroundNapoleon retained his strategic brilliance,...

GG03 Waterloo Epic (18 June 1815)

Alessandro - Website Admin

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7 months 1 day ago #5725 by Hawkmoon
Hi Guillaume,
Can you tell us if Hougoumont & La Haye Sainte are walled farms ?
Can we have a complete description of the terrain tiles used in this scenario ?
Can you do the same for your other Berezina Epic scenario, please ?
Thanks a lot !

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6 months 4 weeks ago #5727 by proyce
Hi Hawk, I can't answer for Guillaume, but I play this scenario with both Hougoumont and La Haye Sainte as walled farms.

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6 months 4 weeks ago - 6 months 3 weeks ago #5730 by GG
Hello guys!
Sorry for my late answer - Crazy life and rarely here!
Yes they are definitively Walled Farms! TY guys to appreciate!
I only did create 4 (very humble) scenarios. The GG01 and GG02 are standard maps and the GG03 and GG04 are Epic.
To be said: My two Epic scenarios had been created and tested with our (strange) way of playing: 2vs2 with 6 SECTIONS on the map (3 for each player) and each player of the same team playing simultaneously with their own hand as if they were playing a standard battle! That's why I didn't make much publicity on them because I'm not sure they have the same balance when played with the official Epic rules and decks. Mostly for my (beloved) GG04 Epic Berezina were the official 3 sections rules may change the way to evacuate the French troops.

You all can contact me here: This email address is being protected from spambots. You need JavaScript enabled to view it. - This game is great - Let's enjoy it! Best regards Generals!
Capitaine Guillaume Gleize des Chasseurs à Cheval de la Garde Impériale
Last edit: 6 months 3 weeks ago by GG.

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6 months 6 days ago - 6 months 6 days ago #5758 by GG
Hello Hawkmoon!

OK so the two farms are fortified!
About the total number of tiles: Sorry couldn't find the way to have it automaticaly (I'm very zero in computers) and really no time to count them all. But ready to answer you if any doubt on a specific tile!
Alessandro gave me the tools to update the notes of our own scenarios (witch I already did for GG01 Austerlitz) but I'm not sure who can change the notes on our VASSAL house scenarios?

Regards - GG
Last edit: 6 months 6 days ago by GG.
The following user(s) said Thank You: Hawkmoon

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6 months 3 days ago #5764 by GG
To be said: I updated some special rules of this GG03 (same thing for GG01 and GG02) - But they are NOT updated on Vassal - TY for support - GG

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6 months 1 day ago #5769 by Hawkmoon
This scenario will be played next saturday afternoon (April the 27th) at the "Festival des Jeux de l'Esprit" in Le Mans. Thanks once again Guillaume for your implication !

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6 months 10 hours ago - 6 months 9 hours ago #5771 by GG
TY very much for appreciating!

Warning: I'm currently making the last adjustments on this scenario and the very last are from today (GG03 updated here).
Check those extracts:

Allied Army *
Commander: Wellington
5 Command Cards then 6 after the arrival of the Prussians (draw 2).
3 Tactician Cards then draw one more after the arrival of the Prussians.

* The brown units represent the Nassau, Brunswick, Hanover and Dutch units. Use the brown blocks and apply all Portuguese rules for those Allied troops with one exception: The brown LN retreats 2 hexes for each flag.
...
French Army
Commander :Napoleon
6 Command Cards
4 Tactician Cards
Move First
...
• Prussian Reinforcements: The Allies player rolls 1 dice at start of each of his turn. If no FLAG symbol, the timeline for the Prussian arrival increases by 1. When the timeline reach 9: The Prussian reinforcements arrive.
The Prussians are: 3x LN, 2x RI, 2x LT, 1x GR, 2x LC, 1x HC, 1x LNCR, 1x HA plus 3 Leaders (Bülow, Ziethen, Blücher) and 3 Iron Will Markers. The Allies player must setup the Prussians units and Leaders (attached) in any of the grey marked hexes. If not enough room or by choice, the extra units are lost. The Prussians can then be ordered immediately using command cards.
Last edit: 6 months 9 hours ago by GG.
The following user(s) said Thank You: Achtung Panzer, Hawkmoon

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5 months 4 weeks ago #5773 by Hawkmoon
It rolls !!!

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5 months 3 weeks ago #5780 by Hawkmoon
Great battle ! 15/8 for the Allies ! Blücher and his Cavalry charged for victory arriving turn 10...

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