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EPIC10 Möckern (16 October 1813)

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3 years 1 month ago #4624 by alecrespi
Historical BackgroundNapoleon had chosen Leipzig as his central...

EPIC10 Möckern (16 October 1813)

Alessandro - Website Admin

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2 years 6 months ago #4625 by Michalxo
Two French victories.

Once French managed to win quite easily 15-6.
Second game was quite tougher and despite Allied forces did their best, they lost 15-13. But if French player would not win in his turn, the very next turn 2 or 3 Russian units would escape the battlefield and securing 2 needed flags. I also think Allies could have won, if they would not forgot about possibility to escape through French baseline.. :)

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1 year 6 months ago #5181 by Attila
The group I game with played this scenario twice 15 - 4 and 15 - 3 to the French on both occasions

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3 months 2 weeks ago #5864 by Mark-McG
“The Allies gain 1 Temporary Victory Banner at the start of the turn for occupying each town Gross and Klein Wiederitzsch. The French gain 1 Temporary Victory Banner when no Allied units occupy Gross or Klein Wiederitzsch. The French start with 2 Victory Banners.”

why do the French get 2 Victory Banners for this rule?

Glory is fleeting, but obscurity is forever.
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1 month 2 weeks ago #5958 by RiverWanderer
“The Allies gain 1 Temporary Victory Banner at the start of the turn for occupying each town Gross and Klein Wiederitzsch. The French gain 1 Temporary Victory Banner when no Allied units occupy Gross or Klein Wiederitzsch. The French start with 2 Victory Banners.”


I suppose this means that the French start with 1 victory banner.

Even so, I don't quite follow the Allies condition.
Does it mean that the Allies potentially gain 1 Temporary Victory Banner at the start of the turn for occupying Klein Wiederitzsch and at least 1 hex of Gross Wiederitzsch, or does it mean something else ?

Mark

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1 month 22 hours ago #6004 by Mark-McG
so looking at the FAQ response on the Mockern Right scenario
www.commandsandcolors.net/napoleonics/ma...16-october-1813.html

the French start with 1 Victory Banner

the Allies get 1 Victory Banner PER HEX, up to 3 Victory banners

I'm presuming the rule should be equivalent.

Glory is fleeting, but obscurity is forever.
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The following user(s) said Thank You: RiverWanderer

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1 month 22 hours ago #6005 by RiverWanderer
Thank you Mark... the one place I didn't look!

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2 weeks 3 days ago #6035 by Mark-McG
French 15-11 victory using the 4player EPIC rules.

interesting scenario, one that seems to be difficult to solve for the Allies. In this match the Russians were determined not to attack, and let the Prussians do the attacking. SO whilst the Prussians did take the Möckern walled farm reasonably quickly, they got held up here.

Meanwhile the French launched a series of assaults on the Russian lines, and the vast majority of the combat and losses took place on the French Right. Overall the Russians did pretty well, taking 8-9 French banners, and pushing into Klein Wiederitzsch and 1 hex of Grosser Wiederitzsch town, but here they were forced out by the French cavalry with bombarding artillery firing combined arms. End of the game, this flank was nearly empty, maybe 4 French and fewer Russians (2 poised to exit).

The centre was almost static, aside from artillery fire, virtually nothing was done, which isn't too surprising given the hard fighting on the Left & Right.

The Allies peaked at 13 medals vs 10, but the French took back the Wiederitzsch towns, reducing the Allies score to 11 (and gained a French banner), and destroyed 4 more units. Prussians lost 2-3 units and a leader.

looking at the results of the 2 normal scenarios, the Prussians are about 50/50, whilst the Russians are about 20%, so I have to figure the problem in the Russians, and even knowing they are weak, hard to prevent the French from attacking them. The terrain here favours the French, and the Centre is hard to move forwards for both sides.

Glory is fleeting, but obscurity is forever.
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