For those of you who've played this scenario and won as the Allies I'd be very interested to know how you did it? Was it close?
Thus far I've been through it twice, as both sides. In both games it was a landslide win for the French. In both games the allied artillery and cavalry hardly moved. In both cases the Allied infantry was fed peicemeal into the fight.
I have some ideas but was interested to learn how others have got on.
I've played the scenario as both sides, I wouldn't say that either game was unbalanced in terms of dice/card draws, we can't even point to certain plays being particulary bad.
In the 1st game, I was the French, the Allies made a well organised attack on his left wing, he didn't run out of cards. I stop him there and counter attacked to grab several points. He had the same issues in the center and right.
In the 2nd game, different opponent, I was the Allies. In trying to learn from the previous game I tried attacking from 2-3 fronts at the same time and to limit the prospects of the French counter attack. It just ran out of steam and never recovered.
The common denominator for both of these was the minimal use of Allied cavalry and artillery.
I think that next time it'll be softly softly move everything up whilst building a hand so that when the time comes pretty much everything goes in at the same en masse.
ATM it "feels" like it's a scenario that punishes the Allies for any mistake but I admit we need to work through it a few more times with different approaches.
- They take their time to gather their troops on the wings and stay cautious in the center, so that a bayonet charge won't immediately give the French an advantage (except turn 1, can't do much about it);
- They apply pressure so that the French player cannot be everywhere and then attack at a point/points where the French player is the weakest;
- They usually aim for both objective hexes so that the French player has to stretch his defence no matter what.
Edit: oops this question was 6 years ago! Had seen this map in the "latest scenario" so I incorrectly assumed that it meant somebody had posted on it recently.
Second game in introducing Evert to C&C: Napoleonics had to be scenario 2. And it was my turn to be French.
Evert started by moving up the British units from the rear, while I shelled whatever moved into range of the French artillery - I even got a shot at Wellesley at one point.
However, he didn't have enough cards in any section to mount a continuing attack. Hence, the advanced British units in each valley took heavy fire from the French on their line of hills.
Evert used a "Bayonet Charge" to engage the French line, but could only do so piecemeal. This attack was beaten off with French units damaged, but not eliminated, making the score 3:0 to the French.
A couple of "Take Command" cards let me launch an attack on the battered Portuguese units on the British right with the French light cavalry, supported by infantry. The Portuguese light cavalry counter-attacked, but paid the price and my cavalry then finished off a battered Portuguese light infantry, despite it being in square.
That was a 5:0 win and a big relief after my thrashing last time. But Evert wants a re-match...