003 Vimiero (21 August 1808)

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3 years 3 months ago #6872 by Pevans
Replied by Pevans on topic 003 Vimiero (21 August 1808)
Time for a return match with Evert over scenario 3, Vimiero, with me taking the defending British/Portuguese Allies. Some initial manoeuvring in the centre saw me bring the Rifles forward where they could damage the French infantry as it was lining up - and annoying Evert.
A French cavalry attack against the British artillery on the hills was beaten off with damage on both sides. Then Evert used a "Bayonet Charge" to engage the British infantry and artillery on the hills with the French infantry. His success was in eliminating the Rifles, but he lost a line infantry in exchange. However, another unit was stranded under the muzzles of the guns and they didn't last long. 2:1 to me.
Evert then brought his right flank cavalry into play. I tried to pre-empt this with a "Bayonet Charge" of my own, bringing the British infantry into a better formation and attacking the French infantry. That was another French line infantry gone, making the score 3:1.
Then in came the French cavalry. A "Cavalry Charge" saw attacks on both flanks. On the right, they took out a damaged unit, on the left they charged the guns. (Why do the words "Light Brigade" come to mind?). In this case, the cavalry won, I had no more artillery and the score was 3:3.
Fire from light infantry and artillery on the French right finished off the damaged line infantry trying to hide in the town. 3:4
The left flank French cavalry kept attacking a British line infantry in square on the hills, gradually beating them down, while my other infantry kept shooting at the cavalry. And missing: dozens of dice and the best I could manage was a few flags... But that cavalry kept coming back.
More shooting on the French right finished off another British line infantry (some lucky rolls there). 3:5 and it's looking precarious (6 banners wins).
I finally got the Allied (light) cavalry into action, swinging them round the hills to hit the now battered French cavalry. Light cavalry attacks heavy cavalry uphill.. and wins, the leader retreating to the other cavalry. 4:5. Light cavalry then attacks light cavalry and finishes them off. 5:5. Oh, and roll for the leader. That's a 1/6 chance and the result is a win - 6:5.
Phew, that was close. I was lucky at the end, but think I deserved it after the bad luck earlier.

Pevans

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2 years 1 month ago #7756 by airjudden
There are 17 hill tiles, not 18.

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4 months 3 weeks ago #10421 by MtS
Replied by MtS on topic 003 Vimiero (21 August 1808)
nope, there's def. 18 hill hexes (I compared it with my scenario booklet just to be sure, as some of the hills in the picture here can be less visible).

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4 months 3 weeks ago #10427 by bartok
Replied by bartok on topic 003 Vimiero (21 August 1808)
18
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