BH09 Schöngrabern (16 November 1805)

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9 years 2 months ago #2378 by alecrespi

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8 years 9 months ago #2841 by TheMP
Got this one on the table today as a solo game and in all honesty it didn't go very well as it turned quickly into a French walkover with only 17 cards being played!

The reason it went that way was because the French got the cards AND the dice. As an example, in the first turn, they were able to play a 'Short Sopply' on a 'Mother Russia' enhanced battery at the front of the Russian Right Flank. So from the off, their infantry were pretty free to advance to their own tune on that flank.

On the Allied left, where a group of Austrian Grenzers and light cavalry were situated, the Grenzer advance here turned into a nightmare. Advancing on the French in the hope of taking advantage as the French concentrated on the other flank, the Grenzers only rolled 1 hit against French infantry with their 6 dice that were rolled. Of course in reply on their own turn, French fire proved devastating. One Grenzer unit losing 3 blocks. The other, losing just 1 block but had 3 flags rolled against it. Although able to retreat 1 hex and have a leader ignore another flag, the remaining 3 hexes could not be completed as they were blocked by friendly units. This eliminated that Grenzer unit.

It was all down hill from there as Allied rolls after Allied rolls produced nothing of substance whilst French ones were murderous. Another example of Allied misery was a leadership enhanced heavy cavalry charge against a French battery. 6 dice rolled, no hits and no retreat. French reply with 4 dice, 2 CAV hit and a retreat! The game ended as a 6-1 thrasing by the French and that 1 Allied banner was already allocated to them at the start of the game!! French incursions came on both flanks with their light infantry leading the way supported by artillery fire.

My game was not a good advert for this scenario as it was so perversely lop-sided in dice & card fortune. Therefore, if you are reading as a potential player, I would go on right ahead and play. Do not let the scoreline here put you off. The sceanrio situation itself is interesting. My one question, given the amount of units on the board was whether a 6 banner win score was high enough? I could see this deserving 8 banners or at least 7.

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8 years 9 months ago #2870 by Mark-McG
Played this twice today
First game was very close, French won 6-5

Second game the Allies were up 3-1, when the French played LGM and marched into Russian lines. The Russians had no appropriate response card, and chipped away. The French followed up with Cold Steel, taking 4 banners in the subsequent 5 attacks, and destroying the Russian Left. The final banner fell as the sole survivor attempted to escape, and was killed on the battle back.

A highly successful maneuver, well timed, and lucky. French won 6-3 in a complete reversal of fortune.

Glory is fleeting, but obscurity is forever.
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8 years 9 months ago #2871 by Kandras78

TheMP wrote: Although able to retreat 1 hex and have a leader ignore another flag, the remaining 3 hexes could not be completed as they were blocked by friendly units. This eliminated that Grenzer unit.


Nice AAR, though I assume you executed this retreat not according to the rules, as Leaders Stop Retreats (pg.13.):

Leaders Stop Retreats: A unit without an attached leader may retreat onto a hex that contains an unattached friendly leader
(i.e. a leader alone in a hex). The leader is immediately attached to that unit and the unit’s retreat stops in the leader’s hex. The retreating unit will ignore any additional retreat movement.

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5 years 2 weeks ago #5736 by Hawkmoon
Hi,
We want to play this scenario.
Can you tell us how much Tactician cards shall we draw ?
Thanks

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5 years 2 weeks ago #5737 by RiverWanderer

Hawkmoon wrote: Hi,
We want to play this scenario.
Can you tell us how much Tactician cards shall we draw ?
Thanks


Based on other scenarios, I judge 3 Tactician Cards each. Reading the intro it sounds like a bad day for the French command structure but you could give 4 TC for the French if you give them the benefit of Lannes being in joint command with Murat.

Reference scenarios:-
Murat: www.commandsandcolors.net/napoleonics/ma...-8-october-1805.html

Lannes and Bagration: www.commandsandcolors.net/napoleonics/ma...es-vs-bagration.html
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5 years 2 weeks ago #5738 by Hawkmoon
The cards don't make the games...
Last game we've been playing (Caldiero by Brad Hurst), the Austrian side won both games (7-4 & 7-6) with less Tactician cards (3 against 5)...

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5 years 2 weeks ago #5739 by Mark-McG
In the normal course of Tactician cards, the pattern is;
Bagration: 4 Tactician cards
Lannes: 5 Tactician cards
Murat: 5 Tactician cards

it wasn't playtested with Tactician cards, and the balance seems pro-French. Doubt Tactician cards will do much to change that.

Glory is fleeting, but obscurity is forever.
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