BH04 Lützen P1 (2 May 1813)

  • alecrespi
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5 years 7 months ago #2253 by alecrespi

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5 years 7 months ago #2260 by Tarheel
FYI:

I finished this one before the other Lützen scenario, so players can substitute orchard for the forest on the map and use the orchard rules from the other Lützen scenario to be more historically accurate:

ORCHARD CHART
MOVE BATTLE INF:CAV:ART LOS SQUARE MORALE

cav/art stop battle into 0/-1* : -2 : -1 blocks YES no effect
cav/art stop battle out 0 : -2 : 0 blocks YES no effect

*only ranged fire effected for infantry
**cavalry treats orchards as if it is a forest (important for cossacks

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5 years 6 months ago - 5 years 6 months ago #2403 by Bayernkini
Played scenario today with Mark and we got the same mind.
We wouldn´t play it voluntary (on prussian side) ;)

1. I don´t like to much scnenario notes, which i must remember during games,
so we often forgot the "INF" roll and also the complete 16 turns counting notes.
I prefer scenario notes, which i can see direct on map (exit markers, objective markers). And if a scenario have one special note to remember, please only one.

2. The french get a double advantage.
- VP for each scout card
- the sudden death / 16 turn rule

Summary: Scenario designers should not try to simulate/represent all historical actions/facts in a C&C scenario (one basic main fact is enough, if necessary), because then you get more a historical simulation like other boardgames, which represent not the spirit of the simple abstract game mechanism of C&C system.

only my mind, maybe other players have other priorities and love it ;)

My dice are the hell!
Last edit: 5 years 6 months ago by Bayernkini.

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5 years 6 months ago #2404 by Mark-McG
hmm.. I notice in the CCNapoleonics.net version, a special rules that was on the VASSAL file has been dropped.

"- French player receives 1 permanent victory banner for each scout card he plays."

That was worth 3 banners to the French, whereas the other Special Rule we screwed up totally, and hence it had no effect;
"- At the start of each French turn, roll 1 die. Keep track of infantry symbols rolled. When
the 7th infantry symbol has been rolled, the game ends with French sudden death
victory if the Prussians do not win by the end of their next turn or end of their 16th
turn, whichever is longer. (play note: this represents the arrival of additional of
Ney's forces)"

FWIW, I prefer the first rule over the second because it is easy to remember and track.

Glory is fleeting, but obscurity is forever.
[img]

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5 years 6 months ago - 5 years 6 months ago #2407 by Tarheel
As I've made more scenarios, the art has improved I think. I don't much like the complication in this one either. I have had thoughts on revision for this one. Try it again this way, its more straight forward:

Allies: General Lebrecht von Blücher - 5 cards - 3 iron will - move first
French: General de Division, le comte Souham - 6 cards

6 victory banners

Special Rules:

The marked locations represent a group majority victory banner objective worth
1 VP to the French and 2 VP for the Prussians if they occupy an absolute majority.

The Flossgraben is fordable.
Last edit: 5 years 6 months ago by Tarheel.

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5 years 6 months ago #2414 by Tarheel
Please adjust the official CCN version herein and in the CCN scenarios VASSAL to reflect the above change noted. I agree that simplification of this scenario makes it more playable.

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4 years 8 months ago - 4 years 8 months ago #3134 by Tarheel
There are also some rather significant changes to the map and forces. I will try to post a picture until map can be updated

Also, I accidently left out the French Infantry rookie rule to be consistent:

French Line Infantry only receive the melee bonus if stacked with or adjacent to a French Leader.
Last edit: 4 years 8 months ago by Tarheel.

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4 years 8 months ago #3135 by Tarheel
Here is new setup.
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