Rockets!

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13 years 4 months ago #540 by davroslives
Rockets! was created by davroslives
I was putting together a scenario based on the book 'Redcoat's Revenge' and I realized something was missing...ROCKETS! Yes, Mr. Congreves toys that are a delight and a terror to friend and foe alike. Making the images was easy and luckily I had some extra blocks left over (resize the image to 2cm x 2.6 cm). Next came the creation of rules that made sense. The main ideas were that there were fairly mobile (Royal Horse Artillery) and that they rarely caused casualties. It seems their effect in battle was mainly to shake morale and unnerve enemy formations. So, here are my rules for use:

2 blocks per unit.
1 die per block.
Only FLAG results are counted.
Moves as horse artillery - one or two hexes.
Fires as foot artillery - either move OR fire with same range as foot artillery.

So, rockets will rarely cause any damage unless units are unable to retreat and thus lose blocks. The above rules also provide more reason to provide support for units. I deemed it too awkward to provide rules for affecting ones own troops. Comments are very welcome.
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13 years 4 months ago #541 by Bayernkini
Replied by Bayernkini on topic Re: Rockets!
Ok, i don´t know/understand all your intention, but
i suggest these rules.

- Unit strange 2 blocks (maybe, it´s to weak, must test it during games, then grow up also to 3, like ohter ART).

- Moves 1-2 hexes OR battles 2-2-2-2-2;
(Additional rule to test: Can fire over ALL own units, not only adjacent, except on
combined attacks).
Only flag results counts, but flags cannot be ignored!

My dice are the hell!

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13 years 3 months ago #546 by Oleg
Replied by Oleg on topic Re: Rockets!
These rockets looks too poewrfool for its time :dry:
I havent heared if it had some influence on any battle, its like bombards near Grunwald - yes, they were on the battlefield, even made one or two shots each, nobody knows for sure, but one thing is absolutely clear - there was no influence in the course of combat :whistle:

If you want to win the fight, say - "I believe!"

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13 years 3 months ago - 13 years 3 months ago #547 by davroslives
Replied by davroslives on topic Re: Rockets!
Actually, in playtesting and in an actual game, I found that rockets, even when used, were pretty much useless. The chance of getting any hits is slim to none. The only damage was causing an artillery unit to retreat when it had it's path blocked. Only one block out of the three was lost. Hardly a powerful weapon. I see the unit only used in fairly small battles (skirmishes really) as they would be 'lost' in any large conflicts: i.e. Waterloo or Leipzig.

The only change I made to my rules was allowing their fire as with horse artillery; move one hex and fire or two hexes and no fire. Other than that, ordinary artillery rules apply to use and terrain. Oh, and cavalry cannot ignore flag results ond rockets cannot provide combined arms support.
Last edit: 13 years 3 months ago by davroslives.

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9 years 7 months ago - 9 years 7 months ago #2716 by Bayernkini
Replied by Bayernkini on topic Re: Rockets!
I am glad to see, that Richard take over more and more ideas of the players community, including suggested rules :)

So we get now the official Rocket Battery (official name) and the rules are nearly the same as i wrote above :)

My dice are the hell!
Last edit: 9 years 7 months ago by Bayernkini.
The following user(s) said Thank You: Achtung-Panzer

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