ARMIES POINT SYSTEM FOR CCNAPOLEONICS

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3 years 4 months ago #6806 by NCF
Hello

We are a group of CCN game fans and we are developing a CCN armies point system.

The aim of these rules is to play non historical but balanced Napoleonic battles using CCNapoleonic system.

If you are interested in, we´d like to know your opinion about this. Feed back would be appreciated to improve it.

Regards
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3 years 4 months ago #6807 by Mark-McG
what are you doing about terrain and terrain victory locations?

Glory is fleeting, but obscurity is forever.
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3 years 4 months ago #6810 by NCF
Thanks for your reply.
At the moment we have only considered buildings, but we have to think of this as what it is: a draft that we want to improve with the help of those who are interested. Everything can be changed and things can be added.

We made some values for terrain tiles as if they were part of the army, but when we discovered CCN map generator we stopped that way.

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3 years 4 months ago #6811 by Mark-McG
pretty sure the CCN Map generator also gives points for units..not sure if they can be modified, but I expect so.

The only thing I know that CCN generator app doesn't do is the Special Rules and I think Victory Banners.

Glory is fleeting, but obscurity is forever.
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3 years 4 months ago #6812 by RiverWanderer
Does the system allow for more than 50% infantry? If so, an interesting comparison is British Rifles (RL) compared with Horse Artillery. They are quite similar in some ways but RL's firepower at range makes it one of the most powerful units in the game, yet it comes in at 7 points vs HA 10 points. Perhaps RL should be charged more like HA ? Also, perhaps HA/FA should be nearer in cost. The mobility of HA is worth something, especially when you consider its tactical advantage in Combined Arms.

I know that this kind of pre-game is common in miniatures wargaming, are there any lessons from there that you are bringing or could use? Two examples from C&C Ancients can be found www.commandsandcolors.net/ancients/the-g...in/variants.htmlhere , the Army X and Points Buy System. I don't know how much these are used but they look well developed.

Points based systems in isolation are not that compelling for me*, but I wish you good luck and I would be happy to help play test a game or two.

*Only because I like the story of the game, whether linked to an alternative history or (yet to see this in C&C) for the game to have an effect within a wider map-based campaign.
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3 years 4 months ago #6818 by Mark-McG
So I have now checked, and the CCN Map Generator App sets units values, and they are adjustable. The standard LN = 100, with around 2000 points being the default.
ccnmapgenerator.com/ (not a secure site)

there is a facility to to add Temporary and Permanent VP locations.

I really should play with this more.

Glory is fleeting, but obscurity is forever.
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3 years 4 months ago #6824 by NCF
Thanks for your reply.
Well in order to make figures/ calculations easier, we decided to use 50% for INF. Perhpas this number would have increased up to 60% or 65%.

We made unit values using maths and a method:

- Type of unit (INF CAV ART)
- Number of blocks
- Movement bonus/ malus (mov 1 is not considered and retreating more than 1 hex it is)
- Bonus/ malus in melee
- Bonus/ malus firing
- Nº of flags ignored
- Other skills (RR-Ignore 1st firing hit-reroll flags-Being Guard/ special units)

ART was, from the begining our big question to solve in order to value it, as it has a firing way very different from INF (range and power). It also has the chance of combined arms combat and you have to add some command cards that make it powerful.

In the group, we had some discussions about the RL value. Using our estimates, its the RL value. But we are not experts and we are here to reach the best possible values for units with the help of people interested in givin us their opinions.

Thanks for the link to CCA. We´ll have a look at it.

We are working on campaign rules too.

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3 years 4 months ago #6825 by NCF

Mark-McG wrote: So I have now checked, and the CCN Map Generator App sets units values, and they are adjustable. The standard LN = 100, with around 2000 points being the default.
ccnmapgenerator.com/ (not a secure site)

there is a facility to to add Temporary and Permanent VP locations.

I really should play with this more.


Thanks for your reply.

Yes, CCN map generator is a great tool in our opinion. In the last months we have been talking to the person who developed the CCN map generator about our ways to get how to build a customized army point system. (Cheers Ludo if you´re reading this !)

He wants to include our rules in his App.

After sending a few e-mails each other, we saw that we agree on many thing. Both are similar in figures, except ART. He thinks our ART value is a bit expensive.
We´d like to know your opinions to reach the proper number

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3 years 3 months ago #6828 by proyce
Regarding relative value of RL/ HA - RL is very vulnerable in melee due to only 3 blocks and no saber hits. I wish the RL could move forward, fire, and then move back in one turn, or at least fire and retreat in the same turn. I know there is a tactician card that does that, but my historical readings say Rifles usually started out front in skirmish and then back to the line after firing.
Actually though, I love the game the way it is.
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3 years 3 months ago #6839 by NCF
Thanks for your answer.

This is how we value both units

UNITS VALUE 

- Kind of unit (INF 1 - ART/ LEAD 2 - CAV 3)
- Nº of blocks
- Modifiers MOV
- Mod FIRE
- Mod MELEE
- Flags ignored
- Others

RL

Kind of unit  1 
Nº of blocks  3
Modifiers MOV 1
Mod FIRE 3
Mod MELEE -1
Flags ignored NA
Others (NA)* 
                          
Total       7

HA

Kind of unit  2 
Nº of blocks  3
Modifiers MOV 1
Mod FIRE 4
Mod MELEE (NA)
Flags ignored (NA)
Others (NA) 

Total 10

Perhaps RL in* could have +1 or +2 gettin 8 0r 9 value

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