Bayonet Charge

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6 years 3 months ago #7087 by alecrespi
Bayonet Charge was created by alecrespi
BAYONET CHARGE
{phocadocumentation view=navigation|type=mpcn}
 
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Bayonet Charge

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6 months 2 days ago #7088 by john
Replied by john on topic Bayonet Charge
An opponent today stated that this card can be used to order and move up to 4 infantry units two hexes even if they do not battle in melee. Is this right? Thanks

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6 months 1 day ago #7089 by ANDRE
Replied by ANDRE on topic Bayonet Charge
And what do you think?)

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6 months 1 day ago - 6 months 1 day ago #7090 by Bayernkini
Replied by Bayernkini on topic Bayonet Charge
Battle (melee or range fire) is always voluntary

If you read the rulebook, you will find this sentence:
A unit that is ordered does not have to battle, even when adjacent to an enemy unit.

 

My dice are the hell!
Last edit: 6 months 1 day ago by Bayernkini.
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6 months 1 day ago - 6 months 12 hours ago #7091 by john
Replied by john on topic Bayonet Charge
I am aware of this rule, thanks. My question should have been clearer,sorry. In our game the infantry units moved 2 hexes away from the enemy. Is that still right ? I have my doubts because the card is called bayonet charge and in fact a retreat took place. Thank you for your help.
Last edit: 6 months 12 hours ago by john.

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6 months 5 hours ago #7095 by proyce
Replied by proyce on topic Bayonet Charge
There is no requirement for infantry units to advance when Bayonet Charge is played. You could use it to retreat (advance to the rear!) four infantry units if you wanted to.
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6 months 1 hour ago #7098 by john
Replied by john on topic Bayonet Charge
Thanks for this clear answer.

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