Call Forward Reserves

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3 weeks 2 days ago #12289 by David I
Replied by David I on topic Call Forward Reserves
Detaching a leader from and then moving a unit uniformly requires two orders.  Is it not simpler to just maintain the rule that led units may not move onto a hex with a lone leader? So a called-up unit with a leader would have to be placed adjacent and in a clear hex, with its commander. It would still be possible to call the unit by itself onto the lone leader, if a default action were used to detach and reposition the attached leader on the baseline, before the call up. 

One could argue that a unit under leadership should be a little more difficult to call forward. 
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3 weeks 2 days ago #12294 by Mark-McG
Replied by Mark-McG on topic Call Forward Reserves
with this Tactics card, any unit on the baseline, whether ordered or not is teleported to another place on the battlefield (within the same section). Theoretically it could teleport over impassable terrain.
So I'm inclined not to give too much concern to the normal rules of attachment.

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3 weeks 2 days ago #12295 by David I
Replied by David I on topic Call Forward Reserves
Yes. Both this card and “Short Supply” defy the usual physics of the game and obviously detaching a leader is conceptually easier than transporting artillery or cavalry over rugged hills. However once a leader is attached to a unit there are no circumstances I am aware of in which that leader may leave his unit without expending an order (or a default action Tactics card). Would the game designer not have specified if it were his intention that this should be possible in the case described?

A leader+unit is treated for all purposes as a “unit”, except that it may not move or retreat onto a loneleader. The “Call Forward Reserves” card can only be played when at least one unit is on the baseline and a leader is appropriately positioned. Isn’t part of the skill of the game play having the desired unit, with or without a leader, and the calling leader, appropriately positioned so that the called unit is able to be optimally deployed when the card is played? As I said above, if necessary there would usually be the option to move the attached leaderwith a default action anyway.

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3 weeks 1 day ago #12301 by RiverWanderer
Replied by RiverWanderer on topic Call Forward Reserves
Thanks Mark & David for considering my question. It seemed like a tricky one and I'm guessing it rarely crops up (who likes to leave their leaders languishing on the baseline?). I dropped a note to Richard Borg to get his view: 

...about the Tactician card  Call Forward Reserves
If a Unit on the baseline has a Leader attached, does the Leader get left behind, since the card specifies only "unit"?
If the attached leader is allowed to move with the unit, is that optional - for instance, can the leader be left behind to allow the unit to be placed on another (lone) Leader?

(RB, 9-Nov-2025) If a leader is with the unit, the leader must stay with the unit when the Call Forward Reserves card is played on the unit with a leader, the leader block cannot be left behind.

Then this bonus information from Richard, which goes beyond FAQ and into Living Rules (if such existed for CCN):

(RB, 9-Nov-2025) Just a side note about the Call Forward Reserves card. Although the card states: “The unit may be placed onto either a hex with no terrain adjacent to a friendly Leader, or onto a hex with a lone friendly Leader.” we have amended this card after many, many, many plays and deleted the text “with no terrain”. The card for us reads and plays: “The unit may be placed onto either a hex adjacent to a friendly Leader, or onto a hex with a lone friendly Leader.”

 
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3 weeks 1 day ago #12302 by David I
Replied by David I on topic Call Forward Reserves
No way! That makes an extremely strong card even stronger. I would love to know the thinking behind this.

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3 weeks 1 day ago #12303 by Mark-McG
Replied by Mark-McG on topic Call Forward Reserves

(RB, 9-Nov-2025) Just a side note about the Call Forward Reserves card. Although the card states: “The unit may be placed onto either a hex with no terrain adjacent to a friendly Leader, or onto a hex with a lone friendly Leader.” we have amended this card after many, many, many plays and deleted the text “with no terrain”. The card for us reads and plays: “The unit may be placed onto either a hex adjacent to a friendly Leader, or onto a hex with a lone friendly Leader.”


 
this creates a difficult connundrum where people will play with different rules!
I hope they issue a revised replacement card in Expansion 7 to make it clear and official.

I'm immediately alarmed by how many objective locations become open to capture by this change.

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3 weeks 1 day ago #12307 by RiverWanderer
Replied by RiverWanderer on topic Call Forward Reserves

(RB, 9-Nov-2025) Just a side note about the Call Forward Reserves card. Although the card states: “The unit may be placed onto either a hex with no terrain adjacent to a friendly Leader, or onto a hex with a lone friendly Leader.” we have amended this card after many, many, many plays and deleted the text “with no terrain”. The card for us reads and plays: “The unit may be placed onto either a hex adjacent to a friendly Leader, or onto a hex with a lone friendly Leader.”

 
this creates a difficult connundrum where people will play with different rules!
I hope they issue a revised replacement card in Expansion 7 to make it clear and official.

I'm immediately alarmed by how many objective locations become open to capture by this change.

Especially in tournaments or outside of regular groups, for the sake of everyone's sanity, I would stick to the original card text, regardless of possible pros and cons. If there's a formal change in future, that will be different. Interesting though, especially considering the changes made recently in Epic/GB rules. I wonder if Richard's group ever debate other cards or rules in the game?

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3 weeks 1 day ago #12308 by Mark-McG
Replied by Mark-McG on topic Call Forward Reserves
my experience with miniatures gamers is that if they ever played with the same set of rules twice it would be a novelty  ..  inveterate fiddlers

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3 weeks 1 day ago - 3 weeks 1 day ago #12309 by David I
Replied by David I on topic Call Forward Reserves
If the card were to be changed, I hope that it would at least include a similar restriction to the Tricorn card so that units cannot be placed adjacent to the enemy. I would just change the wording to make its meaning unambiguous. “Move any unit from a baseline hex onto any hex in the same section. The unit must be placed either onto a clear hex adjacent to a leader, or, if not already attached to a leader, onto any hex with a lone leader. “
Last edit: 3 weeks 1 day ago by David I.
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