I think Richard would need to rule on this.
He did with the answer of the british line, i completed the FAQ.
It´s always difficulty, to decide which wording of our mails i add to the FAQ, because there is ALLWAYS a new small thing, which was not considered on one side and keep the FAQ simple and short on other side.
The better wording would been " a unit don´t halve his dice because movement, but all other movement restrictions apply"
(that´s the designers intention behind it).
And i also agree, it´s not satifying that we get with each new "mechanics/rules" a lot of new FAQ´s and we goes step by step in to a way as we have it in meantime with Memoir 44.
A worse example in my mind are also the rules for the Rocket Battery, half rules and same for range and close combat would been the better way....
So we can only hope, that Richards playtesters avoid in future to many new rules which collides with existing rules and
they notice such unclear words before they write it down on cards e.g.
But i am not in the playtesters team, so i can´t say, how many games they they play for playtesting and if they do it with all existing units/rules.
And why they use sometimes such unlucky wording as they did with the Superb Infantry Training, Sappers, Call Forward Reserves and others,
without seeing such obvious problems.
Also your other question about the Guerrilla Marker and the TC´s must be seen before, if you play/test it with enough spanish scenarios.
And i had yesterday another situation with the Capable Tactician card, which allows also different interpretations, so there are actually
2 outstanding responses from Richard...
I am personally happy with 10 new rules/cards less, but clear in wording, instead 30 new rules/cards, which complicates the good simple CCN system.