Game 1
EZ Pickens (Allies) 3 Banners
Mark McG (French) 6 Banners
the action started on the French right and developed into a hard struggle between the Allied infantry and the French cavalry. Ultimately the French cavalry prevailed, squaring up 2 units and this section settled as the French infantry could be brought up to finish the job. However the cost was a French LN and a ldr for a Brit LN, LT, RL and chased Wallace off the board.
On the French left, a cavalry charge was not very successful, though the Allied response was sadder. In the end the French LC got away.
At this point the Allied centre was trying to shift the the French right to chase off the cavalry, and the Allied cavalry came forwards, squaring up infantry and breaking the square. French infantry had to chase the cavalry off. Next, the Allied centre came forwards a little, partly just to get around the squares. This was enough to be in Bayonet charge range which the French infantry conducted, and this stabilised the French left and gained a banner in the centre.
The Allied counter gathered the 3rd banner, but this was the high tide, and from here the French could counter and get a banner (LN) and then square against the Allied cavalry charge happy in the knowledge they could get the 6th banner from the square next card play.
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Game 2
Mark McG (Allies) 6 Banners
EZ Pickens (French) 1 Banners
Allies started with good cards and continued to draw them. In particular I had Forced March and Cavalry charge, and picked up Bayonet Charge.
First moves were to form up the cavalry, which then charged, and move all the infantry (bar 1) into the Centre. The Cavalry charge went off in typical British fashion, a ragged and ineffectual affair, including a disappointing Break the Square attack. In two turn I traded a Portuguese HC for the French LC, the other 2 cav got away damaged. Importantly, the French infantry came forwards to trap the cavalry, which opened them up to the Forced March.
The FM went off well, writing down the French significantly, and eliminating 1 LN. The French response was unlucky to not get 1 banner, but the follow up Allied Bayonet charge was legendary. Concentrating on the French left, the first attack rolled 3 hits and a flag on an unsupported LN without retreat path (1 banner), 2nd attack the French ordered fall back, but scoring 2 Infantry hits on 3d eliminated the unit, and then eliminated the leader (2 more banners) - the fell back into graves. The 3rd attack score 3 hits on 4d, eliminating the French LT (that had survived the broken square). 4 banner and victory in 3 rolls.. .. I apologised..
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