Marengo (14 june 1800)

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4 years 4 weeks ago - 4 years 4 weeks ago #6340 by GG
Replied by GG on topic Marengo (14 june 1800)

Hawkmoon wrote: We will test version 7 tonight with my friend Guillaume "Borodino's Butcher" Ambroise at Les Prétoriens Club.

Great! You will tell me!
Last edit: 4 years 4 weeks ago by GG.

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4 years 3 weeks ago - 4 years 3 weeks ago #6344 by GG
Replied by GG on topic Marengo (14 june 1800)
Let's try to be perfect: Version 8 with only 2 towns giving VPs for the French:

Battle Notes

Allied Army
• Commanders: Michael Von Melas
• 5 Command Cards.
• Option 3 Tactician Cards.
• Move First

French Army
• Commander: Napoleon Bonaparte
• 4 to 6 Command Cards.
• Option 3 Tactician Cards.

Victory
9 Victory Banners

Special Rules
• The French player starts with 4 command cards then draws 2 cards at the end of each turn until he reaches a total of 6 cards.

• The two building hexes of Marengo and Castel Ceriolo are each a Temporary Victory Banner Objective hexes (turn start) for
the French if occupied at the start of his turn. As long as the unit remains on the objective hex it will count as a Victory Banner.

• Desaix reinforcement: At the end of his third turn the French player places 2 Line Infantry, 1 Horse Artillery and 1 Light Infantry
with an attached Leader (Desaix) on 4 adjacent hexes on his edge of the board. If not enough free hexes, the extra units are lost.

• The Fontanone brook do not stop the movements but any unit inside the brook combat with minus 1 die.

• The Bormida river is impassable.

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Last edit: 4 years 3 weeks ago by GG.

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4 years 3 weeks ago #6345 by Hawkmoon
Replied by Hawkmoon on topic Marengo (14 june 1800)
We've been playing it Friday evening.
French victory : 9/7
Guillaume thinks french reinforcement comes too early (cards and units under Desaix command).
Played as Austrian, I didn't have cards on center only for french left. Very hard to play.
We will try again in a couple of weeks or maybe next Sunday.
Great work, Guillaume !

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4 years 3 weeks ago - 4 years 3 weeks ago #6347 by GG
Replied by GG on topic Marengo (14 june 1800)
TY for the report and the nice word my friend!

Did you noticed the Version 8 posted just before you? To balance a little more toward the Allies.
As I said to Mark: I won't change the timing of reinforcements for the moment because even if arriving at (end of) turn 3 (so turn 4), my many tests shows that those new troops take much more time to join the front.

Plus if the scenario is SLIGHTLY helping the French (inside a max of 60%) > it's OK with me because it's history. But if this version 8 still favors the French more than 60%: OK then I will make Desaix arrive later.

Let's have fun testing again to be sure!

;)
Last edit: 4 years 3 weeks ago by GG.

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4 years 3 weeks ago - 4 years 3 weeks ago #6349 by GG
Replied by GG on topic Marengo (14 june 1800)
OK Version 9 : (I will make it! I will make it! lol)
To be understood: Any scenario with close units from the starting setup (like my last two) may have violent results for one side then the other (9-3 then 3-9) so please never judge any scenario after some few 2-3 battles. Thank you and enjoy.

Battle Notes

Allied Army
• Commanders: Michael Von Melas
• 5 Command Cards.
• Option 3 Tactician Cards.
• Move First

French Army
• Commander: Napoleon Bonaparte
• 3 to 6 Command Cards.
• Option 3 Tactician Cards.

Victory
9 Victory Banners

Special Rules
The French player starts with 3 command cards then draws 2 cards at the end of three turns until he reaches a total of 6 cards.

• Desaix reinforcement: At the end of his fourth turn the French player places 2 Line Infantry, 1 Horse Artillery and 1 Light Infantry
with an attached Leader (Desaix) on 4 adjacent hexes on his edge of the board. If not enough free hexes, the extra units are lost.

• The two building hexes of Marengo and Castel Ceriolo are each a Temporary Victory Banner Objective hexes (turn start) for
the French if occupied at the start of his turn. As long as the unit remains on the objective hex it will count as a Victory Banner.

• The Fontanone brook do not stop the movements but any unit inside the brook combat with minus 1 die.

• The Bormida river is impassable.
Last edit: 4 years 3 weeks ago by GG.

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4 years 2 weeks ago #6360 by GG
Replied by GG on topic Marengo (14 june 1800)
Seems well balanced now: I did'nt changed anything the last week:
(which is a long time lol)

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