ancients  battlecry  napoleonics  samuraibattles  thegreatwar   tricorne  medieval Support Us

Solo Rules

More
1 year 3 weeks ago #5150 by Wealleans
Solo Rules was created by Wealleans
Over the years people have often requested solo rules for CCN. So here are some rules I have developed for an AI opponent.
The AI will use the Green cards from the 5th expansion.
The human player will use the blue cards as per a normal game
1) Divide the green deck into 4 piles. Left flank (16 cards), right flank (16 cards), center (18 cards) and all others (40 cards). Shuffle each pile.
2) Shuffle blue deck and give the human player the required cards as per the scenario instructions.
3) When it is the AI's turn role 2 regular dice:
A role of 6,7, or 8 the AI will draw a card from the green pile that was
from the same section as the card just played by the human player.(If the human player played a Left Flank, draw from the Right Flank etc. Or if a non section card was played, draw from the 4th pile.
A role of 5 or 9 draw a green card from the section that has the most number of units/leaders on the AI side.
A role of 4 or 10 draw a green card from the 4th non section pile.
A role of 3 or 11 draw a green card from the section that has the 2nd most number of units/leaders on the AI side.
A role of 2 or 12 draw a green card from the section that has the least amount of AI units/leaders.
Notes:
1) If the AI draws a non-playable card, eg Counter- Attack on the first turn or Give Them The Cold Steel with no adjacent units etc, shuffle card back into the pile and redraw.
2) If the AI is the first player re-roll on a roll of 6,7,or 8.
3) If there are no units in a selected section, re-roll.
4) Units in both sections count for both sides.
5) If there are the same amount of units in 2 or more sections of a required draw, roll a single die to decide section card drawn,( from ties).
6) Note the hand size in the scenario for AI play purposes for cards like Elan, or Assault etc. Also to note the maximum number of Squares allowed by the AI player. (You can't form a square if you have 2 cards or less).
7) After playing an Elan card reshuffle all the AI piles.
8) Play AI cards in the best way you can.
9) For best results or more fun play the weakest side.
The following user(s) said Thank You: christolockxxx

Please Log in or Create an account to join the conversation.

More
1 year 3 weeks ago #5151 by Mark-McG
Replied by Mark-McG on topic Solo Rules
so having successfully chosen a card to play, then what?

Glory is fleeting, but obscurity is forever.
[img]

Please Log in or Create an account to join the conversation.

More
1 year 3 weeks ago #5152 by Hexagoon
Replied by Hexagoon on topic Solo Rules
As it says "Play AI cards in the best way you can".
It's a good system for making the AI opponent react in the correct section of the battlefield, either respond to you or activate a large force to do something which will force a reaction. The downside is no AI battlefield strategy i.e. management of the hand of cards, and that the AI will always discern your plan and double guess you.
But it does half the job and at least it is likely that the AI will be able to cause you some trouble.

Please Log in or Create an account to join the conversation.

More
1 year 3 weeks ago #5153 by Wealleans
Replied by Wealleans on topic Solo Rules
You play it the best way you can. As if you were that sides commander.

Please Log in or Create an account to join the conversation.

More
1 year 3 weeks ago #5154 by Wealleans
Replied by Wealleans on topic Solo Rules
After trying various solo rules that I have come across, I wanted to try to create an AI that played smarter, but still create a little randomness at the same time. You will never create an AI that is as smart as a good human player, but with this system the AI will usually play in an area where the 'action' is at present time. It is also the only AI system that has beaten me on more than one occasion, and will usually create a closer and more exciting game.
Any questions please ask.

Please Log in or Create an account to join the conversation.

More
1 year 3 weeks ago #5155 by Achtung Panzer
Replied by Achtung Panzer on topic Solo Rules
"You play it the best way you can. As if you were that sides commander." And that's how I play solo.

Please Log in or Create an account to join the conversation.

  • proyce
  • proyce's Avatar
  • Offline
  • Senior Boarder
  • Senior Boarder
  • Long time war gamer. Started with all the old Avalon Hill games back in the 60's.
More
1 year 3 weeks ago #5156 by proyce
Replied by proyce on topic Solo Rules
When I play solo I just play one side and then get up and walk around to the other side of the table and play that side. I play each side, each time, to the best of my ability. I do my best to play only the hand in front of me and not think about what the other side has. The only time this is a problem is when I know one side has a First Strike card. I have thought about removing it from the deck, but it has only caused an issue a couple of times, and then I just played the attack as I would have normally, even though I knew the other side had that First Strike card.
This seems to work out fine for me, and my opponent seems to always be a pretty sharp fellow.

Please Log in or Create an account to join the conversation.

More
1 year 3 weeks ago #5157 by Wealleans
Replied by Wealleans on topic Solo Rules
Thanks for the reply.
I have played it in a similar fashion before, but i didn't like how you can see all the cards in both sides hands, as it influences your decision making. I prefer an opponent, albeit an A.I. one.
Also my A.I. never gets a First Strike card, but can get Take Command cards instead.

Please Log in or Create an account to join the conversation.

More
1 year 3 weeks ago #5158 by Attila
Replied by Attila on topic Solo Rules
I play the solo game the same as proyce and actung panzer but any new command or tactics cards taken at the end of the turn are not revealed until it's that sides turn again. I agree the first strike is hardest solo card so if I use this for one side I roll a D6 and on 1 to 3 it is played normally and 4 to 6 have to wait for another turn. It adds some randomness
The following user(s) said Thank You: tommyb2985

Please Log in or Create an account to join the conversation.

More
11 months 5 days ago #5235 by Firqat-feet
Replied by Firqat-feet on topic Solo Rules

proyce wrote: When I play solo I just play one side and then get up and walk around to the other side of the table and play that side. I play each side, each time, to the best of my ability. I do my best to play only the hand in front of me and not think about what the other side has. The only time this is a problem is when I know one side has a First Strike card. I have thought about removing it from the deck, but it has only caused an issue a couple of times, and then I just played the attack as I would have normally, even though I knew the other side had that First Strike card.
This seems to work out fine for me, and my opponent seems to always be a pretty sharp fellow.


I play solo in a similar way to proyce and it makes a pretty good game. The main points to note to make it work I find are to:
  1. Once you finish your turn flip your remaining cards face down and draw your replacement card and do not look at it before swapping sides.
  2. Remove the first strike card as the element of surprise is lost and you want to be playing the hand in front of you and not remind yourself of "your opponents" hand.

By not looking at the drawn card it means there is always a chance the opponent will have something up his sleeve that you haven't bargained for to put a spanner in the works of your best laid plan.

The above plays pretty well, but just thinking out loud as I type... perhaps to increase the fog of war when playing solo. At the end of each sides turn instead of simply drawing a replacement card, with your hand face down you could randomly replace one of your hand to the bottom of the draw deck and then draw two new cards to your hand (keeping them both face down) from the draw deck, one for the card you used and discarded that turn and one for the randomly replaced card put to the bottom of the draw deck. After doing this you would ensure the hand is placed face down without looking at the new cards and then sit on the other side of the table and play the other side. This means 2 instead of 1 of the opponents cards are unknown to you when you are making your move.

This additional step could easily be justified in that the Fog of War not only presents new opportunities for sending out orders but also takes them away again (no doubt just before you were planning to execute them).

I will play test this next time I dust the box off for a solo game.

Please Log in or Create an account to join the conversation.

Time to create page: 0.433 seconds

Forum Statistics

  • Total Users:677
  • Latest Member:cleanexit
  • Total Posts:5674
  • Total Topics:680
  • Total Sections:2
  • Total Categories:14
  • Today Open:0
  • Yesterday Open:0
  • Today Answer:1
  • Yesterday Answer:0

Top Posters

Top Posters Posts
Bayernkini 1094
Mark-McG 734
Tarheel 257
TheMP 171
Achtung-Panzer 171

Top Thanks

Top Thanks Thanks
Bayernkini 304
Mark-McG 66
Grambo589 14
Grondeaux 13
Barend 13

Random Quote

God is on the side with the best artillery~Napoleon