The Compass Games blurb is here
compassgames.com/index.php/preorders/com...ican-revolution.html
BGG discussion
www.boardgamegeek.com/thread/1418910/cc-...n-revolution-due-may
aside from that, I've not really heard anything about it. The bit that interests me in the design is
Players, that are familiar with other Commands & Colors games, will soon note that unit combat losses in a Tricorne game are typically not as great as other games covered in the Commands & Colors series. This is a direct result of the linear tactic fighting style of the armies that fought during the American Revolution. Unit morale is the main thematic focus in a Tricorne battle as it was historically. Knowing that an entire unit, that has only taken minimal losses when forced to retreat, may actually break and rout from the battlefield, will definitely keep players on the edge of their command chairs during an entire battle.
I'm disappointed that Brandywine and Germantown aren't in the scenarios, since they were major battles (by the standards of AWI).
Monmouth and Saratoga are included, plus the Southern battles.