Riverwanderer 5 banners 38 blocks lost
Gonzo (Allies) 8 banners 38 blocks lost
Main theme was lack of French cards for their left. Russians got a GB going and punished French inf in middle. Attrition on French right to a degree. Allied and French Cav active and effective with 4 total Cav charges back to back (One was a CA) with Allied cav with sl advantage. Russian GR and Prussian CU manuever up in middle. Cossack takes and holds center town from much missile fire. Prussian CU eliminates beat up French units on the baseline for win.
Gonzo (French) 8 banners 31 blocks lost
Riverwanderer (Allied) 5 banners 43 blocks lost
Much skirmishing in middle and French right. YG manuever through woods on French left. Allied succession of 2 CavCharges eliminate both French Art on flanks and send 3 French units into square. French were able to kill 3 Allied LC, one 4 pt unit by pinning with a Cav Forward to pin it while a YG pounded it from woods. French able to unsquare great cards incl Bayonet charge sending YG into 1 pt units on Allied baseline and picking off couple Prussian inf for win.
Really close games. Thanks to Mark for well played match.
Win – Allies - Mike Stanley (scipio1gama) – 8 banners – lost 27 blocks
Loss – French - Marc Hanna (Grecian formula) – 6 banners – lost 41 blocks
The first 10 turns (5 by each side) were maneuver and pot shots, with damage to both sides mostly repaired with Leader Unit reform Tac Cards. Both sides advanced on the right side of the board, the Allies moved up in the center, and the French closed in on the left with their Young Guards.
The first real clash arose with an Allied Assault Right using cavalry. A combined arms attack was repulsed, but a Russian LC took 3 blocks from a French YG. French Cold Steel damaged 2 Allied Cav as they retired. Then an Allied Assault in the Center took two French YG blocks, 2 LT blocks in the Great Garden, and occupied Gruhna. A French Cavalry Charge in the center destroyed the Russian FA and put two Russian LT into square. The Allies now received a banner for occupying 2 of the towns, then used a Force March to order all 8 Allied Infantry units in the center, destroying the French Lancer and getting 2 hits on the GHC as it retired. French Leadership advanced Ney and St. Cyr, each with a LN, while Nansouty continued the retrograde movement of the GHC, which played no further part in the battle. Meanwhile, Mortier’s GFA destroyed a Russian LT that was in square. Then Allied Artillery bombarded and eliminated a French Young Guard and damaged a French FA, followed by a French Coordinated Advance that eliminated a Russian LC on the left and badly damaged a Russian GR in the center. Next, An Allied Center Attack allowed the GR to move toward safety while accurate ranged fire destroyed Ney’s LN and chased him back into Streisen.
Major fighting now broke out on the right side, damaging both French & Allied units. A Prussian CU was eliminated, making the score 4-4. Next gone was a French LN.
Then the French shifted to the left side of the board and took out some low-hanging fruit, eliminating a Russian LC and GR, but losing another YG to an Allied Attack.
Then the French went after the center, moving up 3 units. The Allies rallied 3 units and used one to eliminate the French LT in the Great Garden. The French attacked the Prussian LT in Gruhna, getting 2 hits on it at the cost of four hits in return, including 3 hits on one of the two attacking French LN. That was the target for the Allies next turn, and it was eliminated for the winning 8th banner.
We both did OK with die rolls, but I think I got more special cards, and at the right time to use them.
Marc has been an excellent opponent, and this game could easily have broken the other way. We plan to pay again in future, so the C&C net continues to bring gamers together.
The Log File is in two parts – sorry about that. I’ll try to attach them here.