Game 1
g1ul10 Allies 10
Mark-McG French 9
As the final score suggests, the game was long and tense. Playing against Mark is always challenging. You can't count on him making mistakes. The mother Russia roll is bad, with three swords, and my initial hand has the wrong cards for the strategy I had in mind. But as they say, you play the cards you are dealt with, and so I do. I start attacking the French left flank. That's the wrong flank, but at least I start putting some pressure on the French and force some squares. Mark reacted swiftly with the Old Guard and in a couple of turns, I'm 0 VP to 4. The action then moves to the center. I play aggressively, but dice are not on my side. Mark plays a devastating first strike and a gorgeous rally that completely restores a 1 block French arty unit. I manage to dislodge the French from part of the village but the French lead 5-2. French artillery seems invulnerable to Russian cavalry charge while despite having three squares on the map Mark has the card to activate the French heavy cavalry. 7-3 for the French. At this point, I play a la grand maneuver card and this changes the tempo of the game. I move my threatened units in safe places and conquer the majority of the village. Some effective sniping, a good assault and the elimination of a French cornered leader in the center, and the game is tied 8-8. A French heavy cavalry unit attacks the Russian artillery but fails spectacularly and is eliminated the next turn. I'm 9-8 but the French grand battery eliminates one of my units from the village and I lose two medals. 8-9 for the French. After a couple of turns, I have the cards to attack a squared French line on the left, eliminating the unit and luckily killing the attached leader. Game over.
I'm happy to report that this time we had no issues with the module.