Open Tournament 2017 Quarter Finals

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6 years 1 month ago #5144 by Mark-McG
Incidentally, I just noticed in the FAQ;
The setup shows 3 unit Russian Guard Light Cavalry, but there are only 2 units available (if you have the corresponding game boxes). Is this a mistake in scenario picture or is a unit missing in the any game box?

It´s a mistake in the scenario picture. The Russian Guard Light Cavalry unit on the left side of the map should indeed be a Guard Light Infantry unit. There are therefore two Guard Light Infantry units in this section of the battlefield.
(Richard Borg: 2017 - 01 - 03)


anyone actually play with this? I assumed the VASSAL module was correct!!
as long as the two games start the same, doesn't matter

Glory is fleeting, but obscurity is forever.
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6 years 1 month ago #5145 by sansmerci
All my games had the Russian GL Infantry. Talk about deadly combos with the Guards, Russian GHC +7 GHA+4 and GFA +5=16 square up French and pray foe a flag

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6 years 1 month ago #5146 by Bangla
Soul1st and I played with the Vassal module as it is, for both games.

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6 years 1 month ago #5159 by gottoman
Gonzo and Greg O had an epic tournament round, will post for now, not time to give a detaield blow by blow for both battles, but the end result, barring a miscount, and I double checked... we have a tie!

Game 1 Greg O (French) 4 banners 33 blocks lost; Gonzo (Allies) 7 banners 24 blocks lost
Game 2 Greg O (allies) 7 banners 23 blocks lost; Gonzo (French) 4 banners 32 blocks lost

So net 11 to 11 banners and 56 to 56 blocks

One question, I can never remember how this tournament handles reforms, in game 1 Gonzo reformed a single block on a GG, thus 25 blocks were lost by Gonzo, but 1 recovered.
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6 years 1 month ago #5160 by Mark-McG
I recall this coming up before, but can't recall which way it went, whether it was net or gross block losses. By recall it was the opposite of C&C Ancients, just to add to the confusion.
The tournament rules are silent on this, but does provide for a tiebreaker option if there is a tie
www.commandsandcolors.net/napoleonics/ar...ournament-rules.html

So failing a definitive rule on the block loses, I think to go with the tiebreaker match.

Glory is fleeting, but obscurity is forever.
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6 years 1 month ago #5161 by gottoman
Tie Breaker sounds good, more honorable to decide it on the battlefield! Assuming Gonzo concurs, you get to pick the battle.

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6 years 1 month ago #5162 by Mark-McG
Tie Breaker scenario
MD22 Bar-Sur-Aube (27 February 1814) - rated 50/50
www.commandsandcolors.net/napoleonics/ma...7-february-1814.html

Played this recently vs Michael, and seemed a pretty interesting scenario with options for both sides.
Bridges are Temporary Victory Banners in official CCNese

Determine sides by die roll
www.commandsandcolors.net/napoleonics/ar...ournament-rules.html

Glory is fleeting, but obscurity is forever.
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6 years 1 week ago #5180 by Bangla
Any progress on the tie-breaker and semi-finals? Or have I missed something somewhere?
Cheers
Bangla

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6 years 1 week ago #5182 by Gonzo
Gonzo Allies 8 Banners
Gottoman French 4 banners
French hurried across river and built up cav in center while Russians stabilized lines. French CC met with first fire and counter charge in tactics cards. Disaster for French. After 2 more turns of mixing it up, 3 dead French cav and "leader in Honor" (what the hell does that mean, we ignored it) in return for one dead Russ Cav and few n=hits scatterd. A Bayonet charge on Frendh left wiped out the ?Witterberger Prussian inf clones over two turns. However, Russ Cav in middle took bridge and wiped French HA in middle. A cannon 3 hit a 1 pt French LN for the win.
At least two incredibly nasty rolls from the Allies killed 2 major French units outright, one HC on first fire. It was closer than it seemed, the French full strength LN had finally closed with the Russian weak units.

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6 years 1 week ago #5183 by Gonzo
Overall most trying and intense match I have played. Hats off to Greg for great match and bearing the brunt of bad luck

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