MT17 Mixed Bag

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6 years 11 months ago #4692 by Bayernkini
Replied by Bayernkini on topic MT17 Mixed Bag
Round 6 - 504 Gohrde - (18 September 1813)
Gonzo (French) 7 banners & 23 blocks lost
Bayernkini (Allies) 8 banner & 24 blocks lost

Without much words. French goes in front (after 2nd Ldr kill) 6:0 and general the game was lost for Allies.
But game shows again, it´s only a game with cards and dice, and if both are running out on one side, things can still change :)

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My dice are the hell!
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6 years 11 months ago #4693 by Bangla
Replied by Bangla on topic MT17 Mixed Bag
Round 2 - 601 Austerlitz (2 December 1805) Sokolnitz & Telnitz

Bangla (Allies) 8 banners & 23 blocks lost
EZ Pickens (French) 3 banners & 28 blocks lost

A flurry of action around Telnitz saw the French forced back but the Austrians losing two cavalry units. Then the slow Russian build up led to a Grand Battery of three FA units, plus the HC sent across towards Telnitz to hold back the French there.
There followed a series of attritional attacks, and two Bombardments, against Sokolnitz which wore down the French centre ready for a Russian attack. When the French pulled back to shelter behind the village the Russians moved in and were there to stay.
The French did bag the Russian HC, but the Russians pushed on in the centre, garrisoning the Sokolnitz hexes, and took out a fifth French unit for the win.

The rules state that a Garrison unit os good for VP's. This seems strange given that the infantry got 1VP per village hex PLUS one for being over the Goldbach ... if they left the village to a Garrison. Not quite right, but that's how we played it. As a result, a very tough one for John as the French.
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6 years 11 months ago #4695 by Bayernkini
Replied by Bayernkini on topic MT17 Mixed Bag
601 Austerlitz (2 December 1805) Sokolnitz & Telnitz
Allies: Bayernkini - 8 banners (18 blocks lost)
French: charlescab 4 banners (34 blocks lost)

French played aggressive and desperate charges on different flanks, which wasn´t successful and all bloody repelled.

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My dice are the hell!
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6 years 11 months ago #4696 by Gonzo
Replied by Gonzo on topic MT17 Mixed Bag
Round 1 - 416 Laon - French Right (9&10 March 1814)

Gonzo (French) 8 banners 13 blocks lost
Banga (Prussians) 1 banner 29 blocks lost

Initial Prussian Grenadier advance on town on their left bloodily repulsed with French inf taking possession for rest of game. 12 total dice only got 1 hit during game on lead French unit there. French relocation to their right set up grand battery and with the same card to their left with inf and subsequent forced march and bayonet charge broke Prussian right for the win right when the Prussian cavalry was poised to take 4 easy banners and 2 away from French. Much closer than score. Thanks to Bangla for exciting match.

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6 years 11 months ago #4697 by Bangla
Replied by Bangla on topic MT17 Mixed Bag
Joe (Gonzo) is much more than he needs to be. My initial attacks were ill advised at best, as I was searching for better cards. But he played his 4-card hand beautifully, and always seemed to have the right card at the right time. Sign of a very good player?
Very good play from Joe on this one. I could have made it 8-3/4 without difficulty, but searching for the win, he was always ahead......

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6 years 11 months ago - 6 years 11 months ago #4698 by Tarheel
Replied by Tarheel on topic MT17 Mixed Bag
212 Borodino - Utitza (7 September 1812)

Tarheel (Allies) - 7 banners (lost 30 blocks)
Mantra (French) 6 banners (lost 35 blocks)

Difficult to discuss as it was a long drawn out battle of cat and mouse. The dice swung both ways, but abandoned my opponent in the end. We initially saw a sneaky placement of the Allied ART on the hills in center board by moving backwards to baseline and then using Bring Forward Reinforcements to immediately get them on the hill where a leader had been plopped down as part of the initial movement card. This artillery caused much more mayhem than I thought it should have, mostly due to some great dice rolling for Allies. It even survived a brilliant 6 dice attack from a FR cav unit with leadership and cavalry leader. It eventually was a casualty. There were several French units down to 1 block early in the game that ended up on the baseline, but relatively safe.. A midgame cossack threat was neutralized before it could raid back there. Great French attacking led to a late game French lead with several chances to win outright, but the dice turned and an Allied Grenadier was able to traverse the hills causing many deaths and bringing home a couple banners. It survived a penultimate turn cavalry attack, and last turn 3 dice artillery attack with leadership, to allow a 1 strength allied block to retake the town for the final banner.

Oh, the smoke! I cant forget to mention the smoke. It drifted over the field, screwing up an early bayonet charge GR attack against FR LN unit, and then drifted the other way next turn to screw up an 8 dice CA attack against one of the Allied bayo chargers. Was not so comical for either player during the heat of battle I can tell you!

We made some mistakes along the way due to some distractions, but all in all, it was a great game down to the wire.

Enjoyed the time with my friend many time zones away!

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6 years 11 months ago #4699 by mantra
Replied by mantra on topic MT17 Mixed Bag
Yes, it was a lot of fun. The allies taking the hills with a 4 step arty put the breaks on the French advance on the right for most of the game. The French lost a lot up on those heights. Just when a French victory was in sight the dice swung to the allied side. The French didn't have have enough Inf. strength to counter anything...it all came tumbling down, and the French hopes were dashed up against the rocks. It was a good tight game. well played Tarheel.

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6 years 11 months ago #4706 by Shaq88
Replied by Shaq88 on topic MT17 Mixed Bag
Round 2 - 601 Austerlitz (2 December 1805) Sokolnitz & Telnitz

Shaq88 (Allies) - 8 banners (lost 24 blocks)
Mantra (French) - 4 banners (lost 27 blocks)

It was not a long scenario, Allies tried to overrun French units on Allied left, using some FM and a GM cards, because of numerical superiority. French units tried to hold the center-left hills, also resisting to big number of dice, but then they had to retreat because of lack of blocks. Basically no skirmish in the center or left French side, all the battle has been resolved on the right flank. Once the Austrians eliminated French cavalry and reached the building hex on the right, the Grand Armee had to face an encirclement and two less banner, so the battle was over.

Congrats to my opponent Mantra who had to fight with a bad scenario for French forces and also with spiteful dice.

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6 years 11 months ago #4707 by mantra
Replied by mantra on topic MT17 Mixed Bag
Thanks for your kind words Marco. I was hoping for at least one more banner, but your 1 2 punch with GM and Calvary Charge denied me any opportunity to do so. Give'm hell in your other games!

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6 years 11 months ago #4708 by Bayernkini
Replied by Bayernkini on topic MT17 Mixed Bag
212 Borodino - Utitza (7 September 1812)

Bayernkini (Allies) - 7 banners (lost 25 blocks)
Sansmerci (French) 5 banners (lost 31 blocks)

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After a few smaller moves/regrouping, the french starts a BC on his left flank, which was repelled and Russian goes in front 2:1, left only 1 french LN on this flank.
Next turns, the French failed a CAV attack in center, which was repelled also (weak down the LC to 1block) and the Russian kills the last french LN on the french left flank.
French occupied in meantime one town hex, so the result was here 4:3 for French.
With a CAV charge, the french attacks now the follow turns on their right flank, leading then 5:3, but also the other LC was down to 2blocks, and the russian occupy the other town hex with a COS.
So standing here 4:3 for French.
Another french right flank attack kills a LN (with the cost of another LC block),
to the standing 5:3 for French.
A russian counter on center, kills the french 2block LN, which was still in a town hex, and the 1block LC on the french right,
standing now 5:5, with the advantage, russians hold bold town hexes and win next turn (with a 1block french LN in their front).
The french attack now the russian 2block ART, hoping to kill it and maybe the leader to win,
but the ART survived 7dice
so the russian close game, holding the town (banner) and killing the last 1block LN.
Result 7:5

My dice are the hell!
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